Quote Originally Posted by LilimoLimomo View Post
Paladin:
  • I'm impressed with how much I like Paladin's rotation right now. Getting a quick spell cast at the end of a combo feels like a fun reward, and all them magic swords feel like a great bit of power to drop once a minute. If I wanted to really nitpick, I'd say that I think Atonement is adding more clunk than fun, so maybe toss it out. Also Requiescat and Fight or Flight should be fused into a single move, since you're always going to want to cast them at the same time.
If you removed Atonement PLD wouldn't really feel better, It would be 1, 2, 3, 4(holy spirit) which isn't really much better from how PLD feels now. I've played stormblood dungeons as new paladin it just feels about as unfun as current PLD.

I think the baseline of Paladin works, Gaining holy spirits through combo but their needs to be more Varity in GCD actions, such as a alternative combo... Almost like goring blade sort of broke up the same cycle and made paladin less clunky rotation wise.

Should we add old goring blade? No. but I do think goring blade needs to be reworked though as another Combo finisher with some sort of benefit. It's current form serves no real purpose other then to be pressed once every minute, which mind you is the entire point of Req, with FOF? again fof feels a bit out of place. Almost like they could give you 5 stacks (one for a empowered req HS, rest blades) and just remove Goring blade in its current form and no one would really notice.

I think I'd love current PLD if it focused more on having different combos in down time (even just a goring blade finisher would be nice), with Divine might HS being your option you can hold for ranged/sustain during down time. I'd like to Keep Atonement, Unsure if they should rework "sword oath" and how you get atonements but I just like the idea of PLD having fun sword play followed by magic burst.