Oh my lord, would you please tell THEM that?
It'd be nice if they weren't rude all the time, didn't start name calling, and didn't derail every thread going after me. Hell, one of them even said he took being called rude (by someone he was rude to) as a complement.
/sigh
Standards only applied to one person are not standards.
This is actually a good idea. I feel like it's been done before, but I'm probably thinking something from WoW or another game...
EDIT:
I'm not going to respond to the heckling brigade, but moving on from that:
Agree with this. I suspect we're at the point where we have too many tools and where the encounter design is a problem since it is designed around more thinking and resolving, with severe punishment for failing a mechanic. That doesn't really work well with reactive healing models - or healing in general.
I agree with you that ARR was better.
Depends on how you define current, but I did First Coil in ARR in Job + Labyrinth gear, so more or less "at level". It'd be like if you did P1-4S now in the level 89 Job gear + a few pieces from Agalia.
I've never been talking about high end healers. My consistent position is healers across the game and all the content in it, NOT JUST high end healers - a point I make very often, as you know. That said: I'm familiar with pre-casting. That's how healing was done in Vanilla WoW and in Everquest. Granted, the heal cast times for the big heals were longer in some of those cases.
But, since I've only ever been talking about healing as a whole, all of these points are irrelevant. I think you're trying to be conciliatory here, so I'm not saying this to be mean, but it comes across as a "you can't know what's going on, so you need to sit down and let your betters figure things out for you". The "swing your weight around" comes across as such. The Warhammer comment was referencing it being more or less a non-issue in the MMO sphere. I think MMO Census has it as something like the 98th most played right now, and it even includes non-MMO things as MMOs, and it ranks behind them. (Checked again this morning, 117th with 20.16k players). You can argue that's not actually dead, but that wasn't my point. My point was it's not a popular MMO that is competitive with FFXIV...or ANY leading MMO right now. My point wasn't that it was dead, my point was that it's a more or less failed game compared to the very game we're playing and discussing right now.
I also am curious, since you did mention him, have you seen Happy's retrospectives on the Job kits, the patch history of the game, and where he talks about raids? The HW raid ranking (where he lists them in his personal 12th-1st from worst to best) I was watching last night and he was talking about how the encounter design and damage models changed from ARR through HW, and moved away from what a lot of healers had enjoyed before. Specifically, he mentioned where it became all about DPSing (Pepsiman), and how disruptive that was to the raiding community as well as the community in general and changed encounter design going forward.
In other words, the "it's always been this way" argument being debunked, so to speak.
I think it was different, but so you know, I healed that way on Holy Priest in WoW and I played EQ some with it having that healing model.
It is, however, why I note all the time that the theorycrafting scene had not congealed until HW and how differently different people played the game in ARR and HW. SPECIFICALLY, that when the game shifted very sharply into "healers are Green DPS", that was the impetus for the Devs removing Cleric Stance (as a toggle), indicating that is not the game design they want.
Oh, also where he was ranking the ARR Extremes, he said Levi Ex was one of his favorites because it had the closest (and only...) thing like a "healer swap" mechanic in the game due to the way the healing debuff stack mechanic worked.
Right?