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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Themarvin View Post
    There is no skill in what they are doing with the method, it is just using the next open exploit as it is, it barely requires anything to do at all, lol don't call it skill what they are doing.
    It's more than people mindlessly spamming skills on a guarded target that's for sure.
    ASTs have to setup LB ahead of time (animation locked and ridiculously flashy, a big indicator of activation) and ensure DRK doesn't pull too far ahead or away or the LB buffed Macrocosmos won't get its full effect. The effect of AST LB reduces by 10% every 5s so they have to ensure the DRK manages to plunge and pull everyone within 5s and they have to run up in those 5s to be in 20y (midrange distance, now targetable to CC like stuns and binds, as well as RDM AoE Silence). DRK needs to ensure they don't instantly die/get cc chained to death the moment they jump and pull targets in by taking into account of lowering the chances of being hit by a Miracle of Nature or other CC (Silence/Stun) before using Salted Earth by approaching through their blind spot or getting focused fire. Ideally, they'd wait until they see those skills go off or pull a group that doesn't have a CC of that nature, but this coordination then requires AST to delay their LB and wait for DRK's ideal timing before taking an extra 2-3 seconds for the LB animation before being able to move and use Macrocosmos. In that timeframe, people can now have guarded or purified out of DRK's Salted Earth if the timing is bad. Additional delay will reduce the lethality significantly and become more easily countered (this matters the most in the beginning when everyone doesn't have BH to start snowballing).

    A good DRK+AST combo would reduce that delay significantly if they coordinated and communicated ahead of time though, but that requires a lot more skill that the average FL player never considers.
    (3)

  2. #2
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,213
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnotherPerson View Post
    It's more than people mindlessly spamming skills on a guarded target that's for sure.
    ASTs have to setup LB ahead of time (animation locked and ridiculously flashy, a big indicator of activation) and ensure DRK doesn't pull too far ahead or away or the LB buffed Macrocosmos won't get its full effect. The effect of AST LB reduces by 10% every 5s so they have to ensure the DRK manages to plunge and pull everyone within 5s and they have to run up in those 5s to be in 20y (midrange distance, now targetable to CC like stuns and binds, as well as RDM AoE Silence). DRK needs to ensure they don't instantly die/get cc chained to death the moment they jump and pull targets in by taking into account of lowering the chances of being hit by a Miracle of Nature or other CC (Silence/Stun) before using Salted Earth by approaching through their blind spot or getting focused fire. Ideally, they'd wait until they see those skills go off or pull a group that doesn't have a CC of that nature, but this coordination then requires AST to delay their LB and wait for DRK's ideal timing before taking an extra 2-3 seconds for the LB animation before being able to move and use Macrocosmos. In that timeframe, people can now have guarded or purified out of DRK's Salted Earth if the timing is bad. Additional delay will reduce the lethality significantly and become more easily countered (this matters the most in the beginning when everyone doesn't have BH to start snowballing).

    A good DRK+AST combo would reduce that delay significantly if they coordinated and communicated ahead of time though, but that requires a lot more skill that the average FL player never considers.
    In short it takes next to no skill to do other than stacking upon the right character and that is it, its done with marks... and spamming macros in alliance chat... no it does not require and skill than to feed on others greed and will for a cheap win.

    And that is all what can be said about it really, it makes the gameplay boring, it may be fun the first 3-4 times... but it goes down hill from there.
    (5)

  3. #3
    Player
    SpritePR's Avatar
    Join Date
    Jun 2022
    Posts
    66
    Character
    Clotho Prima
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Themarvin View Post
    In short it takes next to no skill to do other than stacking upon the right character and that is it, its done with marks... and spamming macros in alliance chat... no it does not require and skill than to feed on others greed and will for a cheap win.

    And that is all what can be said about it really, it makes the gameplay boring, it may be fun the first 3-4 times... but it goes down hill from there.
    Being effective on drk does take skill. There are plenty of drks that just plunge and get insta gibbed. Just because its an effective strategy does not mean it takes no skill. You have to select the right moment to plunge and be aware of both other teams locations on the map and make sure to communicate to your team that you are going in to have any sort of effectiveness.

    When I'm solo ill typically follow the drk around on either drg or sch and support them and that usually allows me to win games due to my contribution rather than just blindly killing other players or capping objectives with no BH only to get slaughtered later.
    (0)

  4. #4
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Themarvin View Post
    In short it takes next to no skill to do other than stacking upon the right character and that is it, its done with marks... and spamming macros in alliance chat... no it does not require and skill than to feed on others greed and will for a cheap win.

    And that is all what can be said about it really, it makes the gameplay boring, it may be fun the first 3-4 times... but it goes down hill from there.
    the scrubquotes x ffxiv forums collab going hard

    you have a button that reduces incoming damage by 90%, if you're dying to something that apparently takes next to no skill with it off cooldown then you'd be better off playing something else
    (3)

  5. #5
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,213
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Naizakane View Post
    the scrubquotes x ffxiv forums collab going hard

    you have a button that reduces incoming damage by 90%, if you're dying to something that apparently takes next to no skill with it off cooldown then you'd be better off playing something else
    If you have not noticed, there is a LB skill that neutralizes that, it is of little use and most of the time a wasted cooldown spending it, in that situation, however one will natUrally try of course, but it is not viable in this type of gameplay.
    (5)

  6. #6
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Themarvin View Post
    If you have not noticed, there is a LB skill that neutralizes that, it is of little use and most of the time a wasted cooldown spending it, in that situation, however one will natUrally try of course, but it is not viable in this type of gameplay.
    No, I haven't noticed, not at any point during my grind for the seal rock coat. (this is sarcasm, just in case it missed you.)

    Serious answer: Yes, Contradance/Tenebrae Lemurum/Primal Scream exist. 99% of the time, however, people don't hit Guard anyway, so those LBs are little more than filler. Play something with a dash.
    (0)

  7. #7
    Player
    Aztino's Avatar
    Join Date
    Nov 2018
    Posts
    4
    Character
    T' No
    World
    Sophia
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naizakane View Post
    the scrubquotes x ffxiv forums collab going hard

    you have a button that reduces incoming damage by 90%, if you're dying to something that apparently takes next to no skill with it off cooldown then you'd be better off playing something else
    Sounds like a skill issue to me.
    (0)

  8. #8
    Player
    Par5ley's Avatar
    Join Date
    Dec 2023
    Posts
    1
    Character
    Parsley Sasasegawa
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    DRK/AST premades don't even win most of the time I run into them, but they do make the match absolute hell to play into and unfun. Frontlines is in no means serious so it should definitely be removed in some way just to keep the gamemode fun to play. It's definitely soured almost every person I've brought into frontlines on pvp entirely and it sucks to see such an easy to do cheese ruin it for new people.
    (11)

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