Pretty much this comment right here.
Don't take this the wrong way OP, but most of your problems just stem from player skill issue, and mostly just playerbase mentality issue rather than game mode issue.
There is more to the game than just coordination. Aggro, Tactics, strategy, map awareness, player skill levels, etc. Those might sound like just random words, but a lot of people never really considered how to counter stuff like DRG LB or DRK+AST combo. They just run in, get killed, and think it's OP without stopping to figure out the strengths and weaknesses of the combo.
If I really had to be honest, it's just this playerbase tends to give up and throw matches rather than play the game and use all those points I previously listed to their advantage. Some people I met even thought waiting for the purify buff to be over before applying a CC is cheating when it's just... using your brain and trying to win by not wasting your CC to make the biggest impact. Half of them just put in the bare minimum effort and then expect to win or be carried. You can't really expect much more from players in a casual game mode as they aren't categorized based on their ranking and individual mastery of their PvP job when they are queued up to FL. It's a hodgepodge of players of varying skill levels and coordination taking part of a match. Not to mention, this isn't PvE - for some reason people are stuck with the mindset that things aren't fair because they're having a tough time against opponents. Every opponent on the opposing side is a player as well and subject to the same limitations as you are. That's just how the nature of PvP works. Not everyone wins. Things naturally have a stark contrast when there's a group of players who work like a well-oiled machine as opposed to the group who are running around like headless chickens. Regardless of whether it is a premade or not, it wouldn't make a difference in the presence of people who are actively trying to win by coordinating together against people who aren't. You can't have your cake and eat it too.
I got my Frontlines mount as a solo player, fought against plenty of premades, and won plenty of times to get the mounts without ever getting close to going insane. It's definitely possible to win games even playing against premades as solo. Even with some premades, players tend to play like bots and I just change up my strategy to beat them based on what behaviors they exhibit. If they have more coordination, I just destroy it with various tactics based on how the map, alliance positioning, etc. is going on. Of course, it helps to shotcall so everyone stays on the same page as well. It's a lot of player skill issue because most players never considered those factors would make a drastic impact and I can't blame them either. PvE is literally as lifeless as it can get in terms of interacting with the enemy and the environment and that's the mindset most players have when going into PvP -- when in reality PvP has the most interactive gameplay through CC, knockbacks, and zoning/capturing point locations. PvE enemies are always going to just run up at you and start whacking away whoever seems to be the most threatening target. Considering how people would just attack the nearest target (usually tanks jobs who ran up) in PvP, I say the habit of people turning their brains off and panic guarding when things suddenly turn bad translated very well. You just have to be very proactive in creating those situations rather than passively let them happen, as in the case of PvE. You might not always win, but you can win more than you lose as long as you play your cards right and your alliance isn't intentionally throwing the game.
As for RNG, that's actually beneficial than a downside. Otherwise games will always play out exactly the same and that's super boring. It's exactly why PvE feels so dead compared to PvP.



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