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  1. #71
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    This is a horrible idea, not all dps are balanced in dungeons, not all healers are balanced in dungeons, not all tanks are balanced in dungeons. The increase in ilvl helps make up for that lack of balance and makes even the worst instances better when people can be much higher than the minimum ilvl.
    (0)

  2. #72
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Derio View Post
    This is a horrible idea, not all dps are balanced in dungeons, not all healers are balanced in dungeons, not all tanks are balanced in dungeons. The increase in ilvl helps make up for that lack of balance and makes even the worst instances better when people can be much higher than the minimum ilvl.
    If this was the case content on release would be a nightmare. It's ok to disagree with OP but no need to be dishonest.
    (5)

  3. #73
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    This is a horrible idea, not all dps are balanced in dungeons, not all healers are balanced in dungeons, not all tanks are balanced in dungeons. The increase in ilvl helps make up for that lack of balance and makes even the worst instances better when people can be much higher than the minimum ilvl.
    Yet, dungeons are the only content that actually has an ilevel sync.

    Now, to curb anything else. People always seem to be under the impression that, when this thought gets put out there, they instantly think the OP means that they want everything to be done minimum ilevel.

    This is NOT the case. All that is requested is an ilevel cap so that bosses can have a bit of bite back, just as they were on release.

    Now, different people will have different ideas as to where this cap should be, however, generally the cap is still high enough that alot of the initial difficulty is removed, however gear has made certain things easier. This is generally ~30-40 ilevel increase from minimum ilevel, or the max ilevel attainable when the content was released.

    To put this in a different way, when looking at Pandemonium, it is basically looking at P4N and it being capped at i600, just like P8N being capped at i630 and P12N being capped at i660. If you have no problems clearing the current tier, you would have no problems clearing the older tiers at ilevel cap.

    As I have mentioned, dungeons are the only content that has an ilevel sync, but noone bats an eye there, noone cares that they have an ilevel sync, so why should someone care that it gets added in other content?

    Again, this is not to make content more difficult than it was intended to be, it is just meant to bring back the bite of the bosses so you have to respect them, at least a little bit.
    (5)

  4. #74
    Player
    chaotix69's Avatar
    Join Date
    Jul 2022
    Posts
    77
    Character
    Ash Kechum
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Lol no. Unsynced is how many people are able to acquire materials, mounts, glamour, etc. that they weren’t able to get when the content was fresh. If you want to make all content synced, and do away with the undersized party feature, then the drop rate on everything should be increased to 100% when the content is from a pervious expansion. I couldn’t imagine mount farming old content on synced runs. Everyday you’d be having to teach someone how to do it. Total insanity and a complete lack of respect for your own personal time.
    (0)

  5. #75
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by chaotix69 View Post
    Lol no. Unsynced is how many people are able to acquire materials, mounts, glamour, etc. that they weren’t able to get when the content was fresh. If you want to make all content synced, and do away with the undersized party feature, then the drop rate on everything should be increased to 100% when the content is from a pervious expansion. I couldn’t imagine mount farming old content on synced runs. Everyday you’d be having to teach someone how to do it. Total insanity and a complete lack of respect for your own personal time.
    Noone mentioned getting rid of the unsync feature.
    (3)

  6. #76
    Player
    chaotix69's Avatar
    Join Date
    Jul 2022
    Posts
    77
    Character
    Ash Kechum
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mikey_R View Post
    Noone mentioned getting rid of the unsync feature.
    Yep. I completely misunderstood this one
    (0)

  7. #77
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Derio View Post
    This is a horrible idea, not all dps are balanced in dungeons, not all healers are balanced in dungeons, not all tanks are balanced in dungeons. The increase in ilvl helps make up for that lack of balance and makes even the worst instances better when people can be much higher than the minimum ilvl.
    There aren't proper DPS checks in most dungeons. SE balances it to where they expect a certain amount of DPS at lower levels as well, which is why they often adjusted PLD's Endwalker attacks this expansion but not lower level ones.

    The balance is really not so bad that those DPS checks could not be met because you have a certain job present in normal content either.

    In fact, there is a lot of MINE content where DPS is still too high, but the content is still a far more enjoyable experience. It is the difference between not really remembering the content, and taking away a memory of all the mechanics that you actually could see they did something as opposed to just being a cast that does 0 damage so you sleepwalked through it or phase skipped it.
    (0)

  8. #78
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Jeeqbit View Post
    You said "you can set MINE in the PF settings". I reversed it by saying "you can set unsynced in the PF settings", so that MINE can be the default.
    I was pointing out that there is an option to provide the intended/original experience already. That unsynced exists doesn't change that and isn't a counter point.

    I responded to you because you made it sound like you know what's best for other players, new players specifically. That's problematic for obvious reasons. I don't think you were trying to do anything wrong intentionally, but I think your argument would be better if you focused on your own views since you can speak for them.

    Ok, so a possible improvement in your mind is everything being braindead. Raid-wides should do 2% damage, tank busters should do 2% damage, most mechanics should be skipped. I don't see your logic at all.
    You don't see it because there isn't anything to see. I never told you what I want. You don't know what an improvement is in my mind because I said nothing about that. I only pointed out that you were speaking for other people who aren't here to say that they agree or not.

    Quote Originally Posted by Gemina View Post
    To paraphrase The Dark Knight, "It's not about what players want. It's about what's fair."

    I mentioned fairness in my initial post exactly for this reason. Because I knew what one faction of players wants vs. another would be a rebuttal. Like I said earlier. I'm not asking for content difficulty to increase. I'm not demanding any more from players other than to actually play the game at a level of difficulty originally intended for the duty. I understand that the compromise falls on the shoulders of those who enjoy a path of the least resistance for their roulette clears, but it needs to be taken into mind that the players who desire for content to not be such a braindead chore have been compromising this entire time. This request simply brings things back to an even playing field.
    My perspective is that either way this wouldn't be a huge change. It certainly wouldn't make much difference to me. There is a wide skill range of players in this game though. Some even manage to struggle with content as simple as it is. The drop in difficulty from rising ilvl could be seen as accommodation for them and part of the intended experience. In other words the original difficulty might have an expiration date on purpose in the eyes of SE. If that is the case, then stricter syncing would be a difficulty increase.

    With that said, it doesn't mean your idea can't be implemented. FF14 doesn't have to be locked in its current form forever, and you could say that evolution is the norm especially considering how many expansions the game has gone through.



    Yes. Indeed. Hence why I started this thread. No matter how we spin things, roulettes force us to spend a large portion of our playtime on outdated content, so a good portion of dev focus should be placed on maintaining an enjoyable experience for all players. If they did this and forced an ilv sync from the get go, neither side of this argument would've ever had to compromise.
    This is very much part of the puzzle. Roulettes have to be more or less required content for everyone to keep the game running smoothly. So there will be a wide range of players going in with different expectations and abilities.

    Tuning the average sync level of content to best accommodate everyone is totally valid, but it's not the only option. Maybe we could have a difficulty slider of some kind for roulettes that will raise or lower the sync level and try to make people with similar settings. With such an addition players would still have to deal with some compromise, but it would at least provide the chance to get ideal an ideal party match every so often. I want to stress again I'm not arguing against your idea, only providing alternatives to consider in whole or in part.
    (2)
    Last edited by PyurBlue; 11-28-2023 at 04:12 AM.

  9. #79
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    350
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I wish for this too really, but I've noticed some fights are just not mechanically complex enough for how streamlined the game is nowadays so even if everything does get synced not everything will feel like it used to be back then.
    (0)

  10. #80
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PyurBlue View Post
    My perspective is that either way this wouldn't be a huge change. It certainly wouldn't make much difference to me. There is a wide skill range of players in this game though. Some even manage to struggle with content as simple as it is. The drop in difficulty from rising ilvl could be seen as accommodation for them and part of the intended experience. In other words the original difficulty might have an expiration date on purpose in the eyes of SE. If that is the case, then stricter syncing would be a difficulty increase.
    To counter this, Dungeons are probably the only piece of content that is designed to be beaten by everyone, due to them being required by the story. Why is it then that dungeons are the only piece of content that has an ilevel sync?

    If we then say that there is some ilevel above minimum that gives players adequate strength to clear the dungeon, then it implies that there is some such ilevel for all content.

    Which means, the 8 man raids will have some such ilevel. Currently, between the last fight of each tier and the patches max ilevel, there is about a 40-50 ilevel difference. Is this not a sufficient ilevel increase for someone to clear?

    If not, then we have to ask the obvious question. Can they even complete the raid series? If you need a higher ilevel than the patch it was released to clear, then by all accounts this hypothetical person shouldn't be clearing the last tier, as you cannot out gear it like the other 2. You would effectively lock the person out of completing.

    However, I have heard no such tale of this happening, so it is safe to assume, with a very high certainty, that noone is getting blocked from clearing the last raid fights, which means ilevel is not a factor.

    Since ilevel is not a factor, why is it then an issue if we put an ilevel sync on said content? It won't stop anyone from clearing and it would make the fights more engaging for other players.
    (3)

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