Life would be so much better if we had the 10s CC Immunity than Purify, thankful I played when we still had it so I can have some good memories of PvP

Life would be so much better if we had the 10s CC Immunity than Purify, thankful I played when we still had it so I can have some good memories of PvP



That is the only way to balance DRK for FL unless you want to make Salted Earth a 2 minute cooldown in that game mode, if not longer. You could do the reverse and have it root first instead of pull, but it would still do exactly the same thing as it is doing before, where we had DRK chain pulling entire groups into their team to kill instead of just rooting. The only reason DRK/AST exists is because the combination is braindead to play and does so much for frontline. And the root would still be an issue because AST still has it, so it's just shifting where the problem is instead of getting rid of the main issue.
They just need a different ability for FL compared to CC. And half of the problems with Frontline are likely why PvP is getting a full rework anyway.
Last edited by Enjuden; 11-27-2023 at 05:34 AM.

DRK+AST+DRG would be a lot less bad if High wasn't as strong as it is right now. Plus High sort of makes people risk averse. People should be naturally as squishy to everyone what someone is without BH to someone with BH5 is right now without actually boosting dmg overall.
Objectives in general also need a rework. Its too RNG based atm. There should be a limit to how many times a single node can be a S across the entire game. At most it should be twice for those extremely long neck-and-neck games. Most of the time it should be once.
Besides that an easy fix is to not allow people to group queue for FL. Either that or give the option to party/full party queue only in a mode with fewer people on each team.



Or as a revolutinary idea: Have Frontlines and Crystal Conflict not be conjoined at the hips for PVP. That what affects a job in Frontlines does not affect the same job in Crystaline Conflict.
Like we could nerf aspects of Dark Knight for Frontlines, but it gets to be the way it currently is in Crystalline Conflict.

The amount of dev attention needed for that would be a lot more if that was the case. Having to effectively balance two of the same PvP sandboxes for two different game modes is a lot of effort. Especially when FL already has its own modifiers on how much damage a job deals/takes. For what is effectively a mini-game side mode to the much more important PvE content, that is way to much to ask for. And for the player side of things, it would become incredibly confusing having to memorize the balancing for the same job in two different game modes.Or as a revolutinary idea: Have Frontlines and Crystal Conflict not be conjoined at the hips for PVP. That what affects a job in Frontlines does not affect the same job in Crystaline Conflict.
Like we could nerf aspects of Dark Knight for Frontlines, but it gets to be the way it currently is in Crystalline Conflict.



It would take work to implement two seperate versions. Then they would literally just need to have one guy doing balance tweaks.The amount of dev attention needed for that would be a lot more if that was the case. Having to effectively balance two of the same PvP sandboxes for two different game modes is a lot of effort. Especially when FL already has its own modifiers on how much damage a job deals/takes. For what is effectively a mini-game side mode to the much more important PvE content, that is way to much to ask for. And for the player side of things, it would become incredibly confusing having to memorize the balancing for the same job in two different game modes.
Its not rocket science to be like: "Okay we are increasing the potency of this ability by 1000" or "decreasing the duration of this ability by 1 second." The only reason it would require more manpower would be implementing new features or doing more important things like limiting how many characters can be affected a Dark Knight's Salted Earth.
After all if its just a "mini-game side mode" like you claim, then why did we have the rework in 6.0 that also applied to Front Lines? Why have a complete overhaul of the jobs in a "one shoe fits all manner"? Or implementing Crystalline Conflict? Or the PVP milestone rewards? Or the overhaul that Shatter went through? Oh wait, I remember, because everyone was mocking FFXIV for having one of the worst PVP experiences imaginable.
Also this statement:
Gee its a good thing I don't have to memorize the differences between the PVE and PVP versions of a given job....oh wait.it would become incredibly confusing having to memorize the balancing for the same job in two different game modes.
Acting like having separate balance for two different pvp modes is saying that SE is a poor indie company, one worth 4 billion dollars, that can't handle the workload, that would take one paid intern to monitor the pvp feedback and implement those changes in the code, and you only need more people temporarily to rework things that isn't simple number tweaking.
Last edited by Chasingstars; 11-28-2023 at 02:05 AM.

It would also take like one guy to put hats on Viera/Hroth(proven by one dedicated modder), make healers feel better, and update the textures but here we are. I'd be surprised if they even had more than one person on the PvP balance team, just assuming its one person who plays fighting games too much since PvP when doing 1-1s actually is kinda fun and interesting.



Oh that is certainly true. Like when Riot Games claims "It would be too hard to implement a winter holiday version of Summoner's Rift" meanwhile one modder does it in their free time and then later on made another mod of the same map for halloween.It would also take like one guy to put hats on Viera/Hroth(proven by one dedicated modder), make healers feel better, and update the textures but here we are. I'd be surprised if they even had more than one person on the PvP balance team, just assuming its one person who plays fighting games too much since PvP when doing 1-1s actually is kinda fun and interesting.
The reason this goes on is the work culture has become sluggish, because they have to keep asking each person at the workplace for approval and comments about if they can do that, and how expensive that would be for the company's budget.

God don't get me started on Riot, "We can't implement the fun game modes a lot of players enjoy but here's the 27th Lux Skin and 14th Kai'sa Skin". Frankly I just think its cost/care issues, why would they do anything unless its that big of a contentious topic. You would think that letting Viera/Hroth wear every hat in the game and have every hairstyle in the game would realistically increase the sale of Online Store products but apparently that's not good enough. Same reason me bitching on these forums is just putting it out there as a vent because actually asking and suggesting viable and reasonable changes will never be seen by the Devs for whatever branch I'm bitching about.



Fair about Riot, as one could easily have a thread that locks from just the sheer number of things.God don't get me started on Riot, "We can't implement the fun game modes a lot of players enjoy but here's the 27th Lux Skin and 14th Kai'sa Skin". Frankly I just think its cost/care issues, why would they do anything unless its that big of a contentious topic. You would think that letting Viera/Hroth wear every hat in the game and have every hairstyle in the game would realistically increase the sale of Online Store products but apparently that's not good enough. Same reason me bitching on these forums is just putting it out there as a vent because actually asking and suggesting viable and reasonable changes will never be seen by the Devs for whatever branch I'm bitching about.
But back to FFXIV, right, like for the viera/hrothgar aspect, one would think this would be part of the new development process so they don't have to spend later man hours to fix something that would have been done as part of the original development of a hairstyle or a hat. Just like how one would have assumed with 6.0 that with this big step forward they were doing with PvP they were going to take a more proactive approach in tending to PvP. Instead it feels half-hearted, as the balance changes come out a snails pace. Like it would be one thing if Crystalline Conflict and Rival Wings were also part of the duty roulette just as Frontlines is, but they are not, Frontlines is the defacto game mode for the average player. It would be like you can't queue for Normal Raids or Trials using the duty roulette, but you can for Alliance Raids.
Like here is an image from a match of Onsal yesterday. The result was a first place victory. Lots of Dark Knights, Dragoons, and even some Astros.
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Last edited by Chasingstars; 11-28-2023 at 02:45 AM.
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