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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,806
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The job design is only a problem for some people and it really depends on the job, because some still play alright at lower levels while others are comparatively lacking. But it's never been about job design too much for me anyway. The fights are what matter to me. The only reason the rotation would need to be extremely complex is if the fights are that boring.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gemina View Post
    I was going to add "in 7.0" to the title, but we honestly don't need to wait for that. This is something quite simple that can be done even in a mid-patch update.

    I'm just so tired of bosses melting like butter on a hot skillet. In many of my roulettes tonight there were more new players than usual, and I felt bad that they couldn't experience the fights in their entirety. Advice that's given to them about mechanics that happen later in the fight are redundant because we don't even get there. It almost feels like they are punished for not being around when the fights were new.

    I'm not even asking for casual content to be more difficult. I would never do that. I'm only asking that the content be as difficult as it was intended. I believe this is fair for all players. And when I say ilv sync everything. I mean everything that is below current, but all of it. Failing groups have the echo if it really is that bad.
    I wouldn't mind all content be auto min ilvl including the overworld maps. I know this would make alot of casuals mad but who cares. It's bad when content can be melted outside of savages and ultimates.

    Actually lemme tweak. As they originally were to the point where higher gear wouldn't matter. However, they supposedly did this for older ultimates to "preserve" their difficulty but you can beat that with higher level gear
    (4)

  3. #3
    Player
    Osteichthyes's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    143
    Character
    Ashley Osteichthyes
    World
    Ravana
    Main Class
    Pugilist Lv 90
    I'd love for lvl sync to be more strict. I would suggest that it be the maximum ilvl that was possible for that patch, with exceptions for end x.0 content which I would put to 20 ilvls above the minimum. Enough to give some room for errors to occur, and for the fight to end in a decent pace, but not enough that the content becomes so easy that it's disengaging.
    (1)
    When you have lag, every action is an adventure.

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