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  1. #11
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    Agreed.

    The problem isn't just "some people are bored". It's more extensive than that. That's why merely shoving a handful of DPS buttons at people won't fix the problem. The people who ARE mollified will probably get bored again soon enough, content will still be cleared without healers, and the people who DIDN'T want more DPS buttons are still upset. It doesn't actually fix anything, it just papers over a bit of the problem, and even that, with only a subset of the playerbase. The actual problem left to fester and continue to grow.

    The longer it takes to address, the worse it will get and the harder it will be to address.
    This isn't a one problem issue though, it's several problems across the board. Of course one solution won't be enough to fix that. There are several issues present and not even all of them are related to fight design (which makes it easier to address) within the role: lack of dps skills (fulfillment), healing bloat, all healing skills answering the same prompt of more healing, gear score creep, other classes that can fill the healer niche outside the healer, casters being behind other dps this expansion (so healers as a subcaster suffer), and the list goes on. A singular solution will not make everyone happy obviously, nor will it address every issue, but a work to change things will at least appease some. The real de facto is, there has been no change at all to the gameplay outside making it easier, which increases the monotony of the role without giving anything back to it. So how would you address that? I would say the real solution is to address the role's jobs at all angles. Ask the question, determine a solution.
    (5)
    Last edited by Katish; 11-25-2023 at 10:48 PM.