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  1. #1
    Player
    Lailani_Fey's Avatar
    Join Date
    Nov 2023
    Posts
    48
    Character
    Honey B'lovely
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TheDustyOne View Post
    I'll be brutally honest; [...]
    The idea would not be able to stand on its own, let's agree on that.
    Exploring it further however there's a couple more points that have partially already been brought up and that would have synergy:
    1. Reduce skill bloat. A lot of healer abiltities are redundant. Free up some buttons to make the role more accessible.
    2. Leave the core of healer abilities that make FF feel like FF untouched. Keep Gcd heals without Cds generally. Allow for responsive gameplay with ogcds.
    3. Leverage the syncing system to make old content stay relevant. By keeping job diversity per expansion, new and old players can (re-)experience their favourites together. I would personally love to go back to SB SCH or HW AST occasionally.

    The goal is to have an everlasting staple of skills while different expansions shift focus in and explore different directions.

    And usually the firsts of new raids per expansion are notoriously easy to get you accustomed to your skillset already (Alte Roite, Eden Prime, Eric).
    I would of course keep roulette-reachable content out of this.
    (0)

  2. #2
    Player
    BelegErkhten's Avatar
    Join Date
    Aug 2020
    Location
    Not Finland
    Posts
    114
    Character
    Beleg Erkhten
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lailani_Fey View Post
    A lot of healer abiltities are redundant. Free up some buttons to make the role more accessible.
    Redundancy is a GOOD thing when your job is to keep people alive, especially when the opportunity cost to use said skills is ZERO
    (1)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheDustyOne View Post
    I more or less agree that a lot of the heal abilities are redundant, I've asked for a lot of the oGCDs to be pruned personally
    I don't think they actually have to go full-on pruning on OGCD stuff, I think they could be repurposed to bring resource management back as a healer system. If they add MP costs or limit them in other ways, most of the OGCD stuff can stay as they would feed into the mini-game of resource management. Of course, in an ideal world, the strongest OGCDs should have the heftiest costs so they would be actual last resorts.
    (0)

  4. #4
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    675
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I don't think they actually have to go full-on pruning on OGCD stuff, I think they could be repurposed to bring resource management back as a healer system. If they add MP costs or limit them in other ways, most of the OGCD stuff can stay as they would feed into the mini-game of resource management. Of course, in an ideal world, the strongest OGCDs should have the heftiest costs so they would be actual last resorts.
    Fair, SCH has always had a large number of oGCDs, but it was always managed by Aetherflow, so it wasn't particularly egregious and had to be thought through in some way compared to simple cooldowns.
    (1)