SE: You cannot world hop and gather multiple timed nodes >: (
Also SE: World hop as many times as you want for hunt mobs fam :>
SE: You cannot world hop and gather multiple timed nodes >: (
Also SE: World hop as many times as you want for hunt mobs fam :>
Last edited by Bellsong; 11-20-2023 at 01:07 PM.
Accurate. You can spend an entire day doing nothing but hunt trains by hopping from world to world and DC to DC now. It's actually really annoying during peak hours or when people need endgame tomes for something(like new relic steps).
Just curious but can you provide the data/stats for this? Not doubting, but I'm curious. I used to go to hosted events for EW's alliance raids on Dynamis, and half the time when I clicked through all the parties I'd notice that more people were travelers than not.Why are you stopping to gather if your purpose on the other world is to do things with friends? Shouldn't you be doing things with those friends instead? It would be pretty annoying to be in a group with you if you were stepping away for 2 minutes every 6 minutes to gather from a node.
What do I think the purpose is? To keep the limits on how much a player can gather from the timed nodes. It could be that something about the transfer process wipes flags related to gathering. If they could set it so you could only gather from a node once per gathering window regardless of what world you're on, I doubt we'd have the restriction.
I don't think it's necessary to have off world access.
Dynamis wouldn't be dead if Dynamis characters would play on Dynamis and their friends come to Dynamis to play there instead of most of them going to other data centers. Dynamis worlds have level cap populations equal to or greater than most JP worlds now. It's the not the Dynamis of a year ago when it was a handful of just transferred level cap characters and a bunch of new characters trying to cash in on the million gil bonus.
You're the one who said it is inconvenient for those who are visiting their friends on other data centers. Pardon me for assuming that perhaps you are one of those players instead of someone simply using other players as an excuse.
So you want me to ask. I'm asking. Just what do you do with your time that makes you think it is necessary to have access to timed nodes while you are off world?
I don't need to give you any reasons. I'm not asking for timed node access to be changed and you have no say in the game's design.
You're the one who needs to come up with good reasons that will convince the developers that it is necessary for players to have access to timed nodes when they are off world.
Good luck.
Latest LB census:
https://docs.google.com/spreadsheets...#gid=627409761
Farthest right column is active level 90 character population. For Dynamis worlds, the range is 9434 to 13149. For JP worlds, the range is 3449 to 16507. There are 6 out 32 JP worlds that have more level 90 characters than the highest Dynamis world, 10 out of 32 worlds that have level 90 populations lower than the lowest Dynamis world and 16 out of 32 worlds within the same range as Dynamis.
Unfortunately, I doubt we're going to get enough players to change their minds about going off data center for content since that's a world wide problem for the game and not one that's limited to Dynamis or even NA. SE would have to shut down data center travel and that would be a very unpopular move with a large portion of the player base, including JP players.


Submarines. My FC’s already set up for Fight Club as is and I want to help a friend’s FC. We already have no use for stuff aside from Cocobolo(since that’s a hot market item) anyhow. Mass gathering for Subs is a pain when you start out because you need a crap ton of Darksteel Ore for it all - here’s the kicker: Darksteel is up only once an hour. Missing that window sets people back a lot and they don’t have many Crafters and Gatherers up to level.
I ask for a reason because you state that it’s not necessary, when the stigma of the problem is the community stacking everything on Aether DC for nearly every piece of content. Also, people do have a say in the game’s design because whatever feedback we give Yoshida and his developers is considered; go look up Synodic Scribe’s video on that subject. It’s worth a watch and better than streamer perspectives.I don't need to give you any reasons. I'm not asking for timed node access to be changed and you have no say in the game's design.
You're the one who needs to come up with good reasons that will convince the developers that it is necessary for players to have access to timed nodes when they are off world.
Or you know…the biggest and most popular solution that needs infrastructure built? Cross-DC PF and DF for regional DCs. By doing that, you completely solve the Aether problem.Unfortunately, I doubt we're going to get enough players to change their minds about going off data center for content since that's a world wide problem for the game and not one that's limited to Dynamis or even NA. SE would have to shut down data center travel and that would be a very unpopular move with a large portion of the player base, including JP players.
To put it simply, if you create globalization, you need to globalize things so that they are accessible in a global environment(*global referring to Data Centers). Since we have some localized pieces of content, it makes things difficult and removes said activity from gameplay while you’re on another world.
To name them: Gathering, Cactpot Board, Retainers(understandable due to marketboard implications), Mog Mail(yes, you have to return home to access your newly bought Fantasia), and Free Company buffs and access, Duty Finder(limited to per DC at the moment), Party Finder(blame the community for stacking on Aether).
While small, globalizing Gathering by allowing Legendary and Unspoiled Nodes to be hit for the full durability would be a QoL to have unless they state specific technical limitations since Gathering is a large part of End-Game Marketboarding or Crafting Pots, Equipment, and High-End Food.
Last edited by HyperiusUltima; 11-22-2023 at 06:40 AM.
Brief suggestion for your friend's FC if they aren't using their garden patch(es) to grow other things they need: grow Voidrake then turn the Voidrake in at the Curious Crop Exchange for the Darksteel Ore. I haven't needed to farm the ore in a couple of years because I'm stockpiling the Voidrake.Submarines. My FC’s already set up for Fight Club as is and I want to help a friend’s FC. We already have no use for stuff aside from Cocobolo(since that’s a hot market item) anyhow. Mass gathering for Subs is a pain when you start out because you need a crap ton of Darksteel Ore for it all - here’s the kicker: Darksteel is up only once an hour. Missing that window sets people back a lot and they don’t have many Crafters and Gatherers up to level.
But you're still able to farm the Darksteel on your home world then bring it with you when your friend's FC needs it. It goes a lot easier if you plan and collect what is needed in advance.
Yet it's still possible to play the game normally on Primal and Crystal, and some content can be played normally even on Dynamis. It's a player created problem and players have the ability to fix it if they would simply remember that they were getting all that content done even before data center travel was added. They don't need to be going to Aether.I ask for a reason because you state that it’s not necessary, when the stigma of the problem is the community stacking everything on Aether DC for nearly every piece of content. Also, people do have a say in the game’s design because whatever feedback we give Yoshida and his developers is considered; go look up Synodic Scribe’s video on that subject. It’s worth a watch and better than streamer perspectives.
We already know that a lot of our feedback doesn't reach the developers. There was the classic "RMT isn't a problem on any worlds" until YoshiP did one of his walks on a NA world just to be constantly interrupted by RMT spam. Suddenly part of the dev team was being asked to address it. Earlier this year YoshiP stated during a broadcast that the problem with players congregating on a single data center for PF content was limited to the JP worlds when NA/EU players had been complaining about the exact same problem for close to a year. That throws a lot of doubt on whether they even get the NA/EU feedback, and if they bother paying attention to it if they do. Sometimes the JP player base has had the same opinion as the NA/EU players (things like use of mods). Maybe the changes that made us feel like they are listening to us really happened because the same requests were made by the JP player base.
I'm not saying don't bother leaving feedback. It never hurts to try. But we still have no actual say in the game design. It's up to SE to decide if the player base has a legitimate concern that they will address or if they will not do it for whatever reason. If we had an actual say, the game would be very different right now because we would have a "vote" in the decision-making process.
And that is something that SE has been working toward outside of the timed nodes. Their original intent for world visit (though not data center travel) was to allow players to have access to their retainers when on other worlds in their home data center. They hit a technical limitation that they couldn't solve at the time. The homeworld restriction on the timed nodes could be another technical issue.r you know…the biggest and most popular solution that needs infrastructure built? Cross-DC PF and DF for regional DCs. By doing that, you completely solve the Aether problem.
To put it simply, if you create globalization, you need to globalize things so that they are accessible in a global environment(*global referring to Data Centers). Since we have some localized pieces of content, it makes things difficult and removes said activity from gameplay while you’re on another world.
To name them: Gathering, Cactpot Board, Retainers(understandable due to marketboard implications), Mog Mail(yes, you have to return home to access your newly bought Fantasia), and Free Company buffs and access, Duty Finder(limited to per DC at the moment), Party Finder(blame the community for stacking on Aether).
While small, globalizing Gathering by allowing Legendary and Unspoiled Nodes to be hit for the full durability would be a QoL to have unless they state specific technical limitations since Gathering is a large part of End-Game Marketboarding or Crafting Pots, Equipment, and High-End Food.
They may well be trying to "globalize" as you describe, which would be their choice about how to design their game. I still don't see a need to create the off world access to timed nodes with the current server set up when most gathering of that type is planned in advance. I also won't complain if SE chooses to change it as long as there is still access equivalent to what we currently have.
What you might consider is focusing your feedback on your specific concern, in this case access to the Darksteel Ore, instead of on timed nodes in general. Darksteel Ore was mainly for crafting end game gear when introduced. Now it's used mainly for the workshops and some housing furnishings. It's rarely used for making gear since most players are going to get the Ironworks tomestone gear.
Perhaps it's at the point that there's no benefit to the game in leaving those original ARR unspoiled nodes as timed. If SE wants to preserve some rarity, they could change the materials to hidden (similar to Mythrite Ore, etc.) so players wouldn't always get the material but would still get it often enough and would have more flexibility on when to gather. Then other nodes that should remain timed will not be affected by the change.
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