Quote Originally Posted by HyperiusUltima View Post
I'm getting tired of Unspoiled/Legendary Gathering Nodes not being accessible when you're on a different world from your own or simply on an entire different Data Center.

What is the purpose of restricting Legendary/Unspoiled Nodes?

Because as it stands right now when timers are up, we can't access them. It's a major inconvenience for those who want to gather while visiting friends on a separate world or are doing something to help them out - it's not going to crash the market either because we can't even access Retainers except on Home World.

If anything, I think it's just to artificially force people back to their Home World(as dead as some can be *cough* Dynamis *cough*). It's nothing but a nuisance at this point when I want to help someone out.

What do people think?
Why are you stopping to gather if your purpose on the other world is to do things with friends? Shouldn't you be doing things with those friends instead? It would be pretty annoying to be in a group with you if you were stepping away for 2 minutes every 6 minutes to gather from a node.

What do I think the purpose is? To keep the limits on how much a player can gather from the timed nodes. It could be that something about the transfer process wipes flags related to gathering. If they could set it so you could only gather from a node once per gathering window regardless of what world you're on, I doubt we'd have the restriction.

I don't think it's necessary to have off world access.

Dynamis wouldn't be dead if Dynamis characters would play on Dynamis and their friends come to Dynamis to play there instead of most of them going to other data centers. Dynamis worlds have level cap populations equal to or greater than most JP worlds now. It's the not the Dynamis of a year ago when it was a handful of just transferred level cap characters and a bunch of new characters trying to cash in on the million gil bonus.