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  1. #11
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Bellsong View Post
    SE: You cannot world hop and gather multiple timed nodes >: (

    Also SE: World hop as many times as you want for hunt mobs fam :>
    Accurate. You can spend an entire day doing nothing but hunt trains by hopping from world to world and DC to DC now. It's actually really annoying during peak hours or when people need endgame tomes for something(like new relic steps).

    Quote Originally Posted by Jojoya View Post
    Why are you stopping to gather if your purpose on the other world is to do things with friends? Shouldn't you be doing things with those friends instead? It would be pretty annoying to be in a group with you if you were stepping away for 2 minutes every 6 minutes to gather from a node.

    What do I think the purpose is? To keep the limits on how much a player can gather from the timed nodes. It could be that something about the transfer process wipes flags related to gathering. If they could set it so you could only gather from a node once per gathering window regardless of what world you're on, I doubt we'd have the restriction.

    I don't think it's necessary to have off world access.

    Dynamis wouldn't be dead if Dynamis characters would play on Dynamis and their friends come to Dynamis to play there instead of most of them going to other data centers. Dynamis worlds have level cap populations equal to or greater than most JP worlds now. It's the not the Dynamis of a year ago when it was a handful of just transferred level cap characters and a bunch of new characters trying to cash in on the million gil bonus.
    Just curious but can you provide the data/stats for this? Not doubting, but I'm curious. I used to go to hosted events for EW's alliance raids on Dynamis, and half the time when I clicked through all the parties I'd notice that more people were travelers than not.
    (0)

  2. #12
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Why are you stopping to respond in here if your purpose is to make an assumption and not ask what's actually being done with my time? That's right - *INSERT CANNED SUB RESPONSE HERE*
    You're the one who said it is inconvenient for those who are visiting their friends on other data centers. Pardon me for assuming that perhaps you are one of those players instead of someone simply using other players as an excuse.

    So you want me to ask. I'm asking. Just what do you do with your time that makes you think it is necessary to have access to timed nodes while you are off world?

    Quote Originally Posted by HyperiusUltima View Post
    If you don't think it's necessary, give me a good reason why.
    I don't need to give you any reasons. I'm not asking for timed node access to be changed and you have no say in the game's design.

    You're the one who needs to come up with good reasons that will convince the developers that it is necessary for players to have access to timed nodes when they are off world.

    Good luck.

    Quote Originally Posted by NekoMataMata View Post
    Just curious but can you provide the data/stats for this? Not doubting, but I'm curious. I used to go to hosted events for EW's alliance raids on Dynamis, and half the time when I clicked through all the parties I'd notice that more people were travelers than not.
    Latest LB census:

    https://docs.google.com/spreadsheets...#gid=627409761

    Farthest right column is active level 90 character population. For Dynamis worlds, the range is 9434 to 13149. For JP worlds, the range is 3449 to 16507. There are 6 out 32 JP worlds that have more level 90 characters than the highest Dynamis world, 10 out of 32 worlds that have level 90 populations lower than the lowest Dynamis world and 16 out of 32 worlds within the same range as Dynamis.

    Unfortunately, I doubt we're going to get enough players to change their minds about going off data center for content since that's a world wide problem for the game and not one that's limited to Dynamis or even NA. SE would have to shut down data center travel and that would be a very unpopular move with a large portion of the player base, including JP players.
    (1)

  3. #13
    Player
    iVolke's Avatar
    Join Date
    Dec 2015
    Location
    Limsa-Lominsa
    Posts
    218
    Character
    Volke Volke
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Why are you stopping to respond in here if your purpose is to make an assumption and not ask what's actually being done with my time? That's right - *INSERT CANNED SUB RESPONSE HERE*
    That's the only thing Jojoya does
    (2)

  4. #14
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Agreed, they should let you gather on other worlds.
    If they can figure out a way to add a limit of only mining 1 of any unique node per hour (or 30 mins for those old ARR nodes) per example. That way you can't double dip.
    Dunno about the technical side of it though.

    The fact you can do it with hunts is normal. Hunts require a group of people and require scouting/spawning for them to even occur. And none of that was actually even intended by the devs. That's all community made.
    Meanwhile gathering is just, anyone can go get it when it's up.
    (1)

  5. #15
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    I'm getting tired of Unspoiled/Legendary Gathering Nodes not being accessible when you're on a different world from your own or simply on an entire different Data Center.

    What is the purpose of restricting Legendary/Unspoiled Nodes?

    Because as it stands right now when timers are up, we can't access them. It's a major inconvenience for those who want to gather while visiting friends on a separate world or are doing something to help them out - it's not going to crash the market either because we can't even access Retainers except on Home World.

    If anything, I think it's just to artificially force people back to their Home World(as dead as some can be *cough* Dynamis *cough*). It's nothing but a nuisance at this point when I want to help someone out.

    What do people think?
    *facepalms*
    (0)

  6. #16
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,428
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jojoya View Post
    You're the one who said it is inconvenient for those who are visiting their friends on other data centers. Pardon me for assuming that perhaps you are one of those players instead of someone simply using other players as an excuse.
    Submarines. My FC’s already set up for Fight Club as is and I want to help a friend’s FC. We already have no use for stuff aside from Cocobolo(since that’s a hot market item) anyhow. Mass gathering for Subs is a pain when you start out because you need a crap ton of Darksteel Ore for it all - here’s the kicker: Darksteel is up only once an hour. Missing that window sets people back a lot and they don’t have many Crafters and Gatherers up to level.

    Quote Originally Posted by Jojoya View Post
    I don't need to give you any reasons. I'm not asking for timed node access to be changed and you have no say in the game's design.

    You're the one who needs to come up with good reasons that will convince the developers that it is necessary for players to have access to timed nodes when they are off world.
    I ask for a reason because you state that it’s not necessary, when the stigma of the problem is the community stacking everything on Aether DC for nearly every piece of content. Also, people do have a say in the game’s design because whatever feedback we give Yoshida and his developers is considered; go look up Synodic Scribe’s video on that subject. It’s worth a watch and better than streamer perspectives.

    Quote Originally Posted by Jojoya View Post
    Unfortunately, I doubt we're going to get enough players to change their minds about going off data center for content since that's a world wide problem for the game and not one that's limited to Dynamis or even NA. SE would have to shut down data center travel and that would be a very unpopular move with a large portion of the player base, including JP players.
    Or you know…the biggest and most popular solution that needs infrastructure built? Cross-DC PF and DF for regional DCs. By doing that, you completely solve the Aether problem.

    To put it simply, if you create globalization, you need to globalize things so that they are accessible in a global environment(*global referring to Data Centers). Since we have some localized pieces of content, it makes things difficult and removes said activity from gameplay while you’re on another world.

    To name them: Gathering, Cactpot Board, Retainers(understandable due to marketboard implications), Mog Mail(yes, you have to return home to access your newly bought Fantasia), and Free Company buffs and access, Duty Finder(limited to per DC at the moment), Party Finder(blame the community for stacking on Aether).

    While small, globalizing Gathering by allowing Legendary and Unspoiled Nodes to be hit for the full durability would be a QoL to have unless they state specific technical limitations since Gathering is a large part of End-Game Marketboarding or Crafting Pots, Equipment, and High-End Food.
    (1)
    Last edited by HyperiusUltima; 11-22-2023 at 06:40 AM.

  7. #17
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Submarines. My FC’s already set up for Fight Club as is and I want to help a friend’s FC. We already have no use for stuff aside from Cocobolo(since that’s a hot market item) anyhow. Mass gathering for Subs is a pain when you start out because you need a crap ton of Darksteel Ore for it all - here’s the kicker: Darksteel is up only once an hour. Missing that window sets people back a lot and they don’t have many Crafters and Gatherers up to level.

    Or you know…the biggest and most popular solution that needs infrastructure built? Cross-DC PF and DF for regional DCs. By doing that, you completely solve the Aether problem.

    To put it simply, if you create globalization, you need to globalize things so that they are accessible in a global environment(*global referring to Data Centers). Since we have some localized pieces of content, it makes things difficult and removes said activity from gameplay while you’re on another world.

    To name them: Gathering, Cactpot Board, Retainers(understandable due to marketboard implications), Mog Mail(yes, you have to return home to access your newly bought Fantasia), and Free Company buffs and access, Duty Finder(limited to per DC at the moment), Party Finder(blame the community for stacking on Aether).
    Sadly, many here probably don't understand how many things overall give reasons for SE to not bother.

    If we for say wanted a system that is both Accountwide in game/shop/achievements. it would press them to find a solution to things like storage, glamour, Gearing speed, progression types.

    if they had you able to disconnect from your homeworld asides the reasonable things(which are very minor in what they are) people will be able to enjoy their servers, but also visit friends.
    and if that applied well into a RegionWide DF/PF/PVP [KINDALIKETHECLOUDTESTISRN LOL], DCs such as Dynamis(and maybe even Materia if it had at least some partial interaction with their closest DCS) would have a more expedient growth in population rather than the Forced Growths that we will see around Major Expac/Patch Days.

    <I certainly hope this topic of gathering for yourself, or making use of your time in other Worlds/DC reaches the devs Ears/Eyes/Mind. More So since there really is no huge loss. as many things prevent any negatives.>

    Just as this will improve basic enjoyment of the game and how you can truly enjoy your time with others.
    (this is just a piece of the tide that will raise other topics/boats to be considered or tested, and dare hope to be implemented.)

    If anything, it's simply just doing a task and earning from it. (they can't even say it's technical. if it was, no one would DC Travel or World Travel for content.)
    (0)
    Last edited by GTK0HLK; 11-22-2023 at 08:03 AM.

  8. #18
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Submarines. My FC’s already set up for Fight Club as is and I want to help a friend’s FC. We already have no use for stuff aside from Cocobolo(since that’s a hot market item) anyhow. Mass gathering for Subs is a pain when you start out because you need a crap ton of Darksteel Ore for it all - here’s the kicker: Darksteel is up only once an hour. Missing that window sets people back a lot and they don’t have many Crafters and Gatherers up to level.
    Brief suggestion for your friend's FC if they aren't using their garden patch(es) to grow other things they need: grow Voidrake then turn the Voidrake in at the Curious Crop Exchange for the Darksteel Ore. I haven't needed to farm the ore in a couple of years because I'm stockpiling the Voidrake.

    But you're still able to farm the Darksteel on your home world then bring it with you when your friend's FC needs it. It goes a lot easier if you plan and collect what is needed in advance.

    Quote Originally Posted by HyperiusUltima View Post
    I ask for a reason because you state that it’s not necessary, when the stigma of the problem is the community stacking everything on Aether DC for nearly every piece of content. Also, people do have a say in the game’s design because whatever feedback we give Yoshida and his developers is considered; go look up Synodic Scribe’s video on that subject. It’s worth a watch and better than streamer perspectives.
    Yet it's still possible to play the game normally on Primal and Crystal, and some content can be played normally even on Dynamis. It's a player created problem and players have the ability to fix it if they would simply remember that they were getting all that content done even before data center travel was added. They don't need to be going to Aether.

    We already know that a lot of our feedback doesn't reach the developers. There was the classic "RMT isn't a problem on any worlds" until YoshiP did one of his walks on a NA world just to be constantly interrupted by RMT spam. Suddenly part of the dev team was being asked to address it. Earlier this year YoshiP stated during a broadcast that the problem with players congregating on a single data center for PF content was limited to the JP worlds when NA/EU players had been complaining about the exact same problem for close to a year. That throws a lot of doubt on whether they even get the NA/EU feedback, and if they bother paying attention to it if they do. Sometimes the JP player base has had the same opinion as the NA/EU players (things like use of mods). Maybe the changes that made us feel like they are listening to us really happened because the same requests were made by the JP player base.

    I'm not saying don't bother leaving feedback. It never hurts to try. But we still have no actual say in the game design. It's up to SE to decide if the player base has a legitimate concern that they will address or if they will not do it for whatever reason. If we had an actual say, the game would be very different right now because we would have a "vote" in the decision-making process.


    Quote Originally Posted by HyperiusUltima View Post
    r you know…the biggest and most popular solution that needs infrastructure built? Cross-DC PF and DF for regional DCs. By doing that, you completely solve the Aether problem.

    To put it simply, if you create globalization, you need to globalize things so that they are accessible in a global environment(*global referring to Data Centers). Since we have some localized pieces of content, it makes things difficult and removes said activity from gameplay while you’re on another world.

    To name them: Gathering, Cactpot Board, Retainers(understandable due to marketboard implications), Mog Mail(yes, you have to return home to access your newly bought Fantasia), and Free Company buffs and access, Duty Finder(limited to per DC at the moment), Party Finder(blame the community for stacking on Aether).

    While small, globalizing Gathering by allowing Legendary and Unspoiled Nodes to be hit for the full durability would be a QoL to have unless they state specific technical limitations since Gathering is a large part of End-Game Marketboarding or Crafting Pots, Equipment, and High-End Food.
    And that is something that SE has been working toward outside of the timed nodes. Their original intent for world visit (though not data center travel) was to allow players to have access to their retainers when on other worlds in their home data center. They hit a technical limitation that they couldn't solve at the time. The homeworld restriction on the timed nodes could be another technical issue.

    They may well be trying to "globalize" as you describe, which would be their choice about how to design their game. I still don't see a need to create the off world access to timed nodes with the current server set up when most gathering of that type is planned in advance. I also won't complain if SE chooses to change it as long as there is still access equivalent to what we currently have.

    What you might consider is focusing your feedback on your specific concern, in this case access to the Darksteel Ore, instead of on timed nodes in general. Darksteel Ore was mainly for crafting end game gear when introduced. Now it's used mainly for the workshops and some housing furnishings. It's rarely used for making gear since most players are going to get the Ironworks tomestone gear.

    Perhaps it's at the point that there's no benefit to the game in leaving those original ARR unspoiled nodes as timed. If SE wants to preserve some rarity, they could change the materials to hidden (similar to Mythrite Ore, etc.) so players wouldn't always get the material but would still get it often enough and would have more flexibility on when to gather. Then other nodes that should remain timed will not be affected by the change.
    (0)

  9. #19
    Player
    EorzeaWanderer's Avatar
    Join Date
    Dec 2020
    Posts
    145
    Character
    Ellen Sjasaris
    World
    Malboro
    Main Class
    Bard Lv 100
    A bit off-topic for this thread, but I disagree that congregating on a single data center is a player-created problem. It is a player-discovered, optimal solution to the game environment as it is currently designed by SE.

    Multiplayer content works better with more people together, and we can freely DC transfer to congregate. Therefore, a single place of congregation makes sense from the players’ perspective.

    For NA, for better or for worse, this place of congregation has become Aether.

    (I hate this situation, by the way, but let’s not fault the players for it.)
    (0)

  10. #20
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EorzeaWanderer View Post
    A bit off-topic for this thread, but I disagree that congregating on a single data center is a player-created problem. It is a player-discovered, optimal solution to the game environment as it is currently designed by SE.

    Multiplayer content works better with more people together, and we can freely DC transfer to congregate. Therefore, a single place of congregation makes sense from the players’ perspective.

    For NA, for better or for worse, this place of congregation has become Aether.

    (I hate this situation, by the way, but let’s not fault the players for it.)
    The outcome is Square's fault for sure. But it is still a player made issue. Everyone decided to start going to aether. We could stop as a collective at any time (but we all know it's near impossible to coordinate/convince that many people).

    Blame still goes to square but to say it's not player made is false.
    I just don't blame the players for it since it's the most logical for a better experience.
    (1)

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