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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheDustyOne View Post
    Considering SCH can now use Energy Drain with Broil IV, using Ruin II at all is a loss compared to ShB. We're all happy that Ruin II exists, same with Toxikon (albeit that is its own can of worms), but that still doesn't stop our filler being 90% Glaroilificosis. Ruin II is a movement tool, not a rotational skill, same with Toxikon, so dismissing the complaints of pressing the same button over and over again because we have this one button that we MAY have to press (and ideally not want to press with Ruin II) every 20s isn't a comfort.
    I'm not sure I'd describe myself as happy they exist. Toxikon is insulting to me, because it's what I think the designers thought would make Sage satisfactory to the collection of players who were complaining in Shadowbringers. And Ruin II has been disappointing for ages, and its use cases are hanging on by a thread as of EW because of the 1.5 second cast time. If they got sliced off as well, it wouldn't make me anymore unhappy with healers than I already am.
    (0)

  2. #2
    Player
    TheDustyOne's Avatar
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    Nov 2021
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    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm not sure I'd describe myself as happy they exist. Toxikon is insulting to me, because it's what I think the designers thought would make Sage satisfactory to the collection of players who were complaining in Shadowbringers. And Ruin II has been disappointing for ages, and its use cases are hanging on by a thread as of EW because of the 1.5 second cast time. If they got sliced off as well, it wouldn't make me anymore unhappy with healers than I already am.
    That's fair honestly, I don't have huge interest in Ruin II as it is currently, and yeah Toxikon is a letdown, but I don't hate the general ideas that they offer, they just need refining (lots of refining in the case of Toxikon).
    (2)

  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheDustyOne View Post
    That's fair honestly, I don't have huge interest in Ruin II as it is currently, and yeah Toxikon is a letdown, but I don't hate the general ideas that they offer, they just need refining (lots of refining in the case of Toxikon).
    I mean, "refining" may very well end up being something unrecognizable compared to the Toxikon we have now. If it were addressed, I don't think it I would look at the two as the same action. We need to ship of Theseus Toxikon.
    (2)

  4. #4
    Player
    TheDustyOne's Avatar
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    Nov 2021
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    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I personally like the idea of making Toxikon oGCD since Sage is lacking any damage oGCDs. Toss a few addersting procs under Phlegma, have Dosis proc some other skill, and I'd probably play Sage a lot more than now.
    (0)

  5. #5
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheDustyOne View Post
    I personally like the idea of making Toxikon oGCD since Sage is lacking any damage oGCDs. Toss a few addersting procs under Phlegma, have Dosis proc some other skill, and I'd probably play Sage a lot more than now.
    Casually shameless self-promotion aside, I mainly want to think more about Rhizomata in my idea. But that's something for another day.

    Quote Originally Posted by Aravell View Post
    SCH
    -Can consume 50 fairy gauge to charge Ruin II
    -Charged Ruin II does the same damage as your current Broil and returns 20 fairy gauge

    This would make Ruin II useful as a movement tool again while giving an extra use to the fairy gauge, it's not a gain either so the fairy gauge won't be emptied for dps.
    I'd rather just go back to ARR Ruin II still. Same potency, double MP cost. It's simple, it's easy, and it puts more value on MP as a system.
    (7)
    Last edited by ty_taurus; 11-19-2023 at 10:39 AM.

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
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    Limsa Lominsa
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    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm not sure I'd describe myself as happy they exist. Toxikon is insulting to me, because it's what I think the designers thought would make Sage satisfactory to the collection of players who were complaining in Shadowbringers. And Ruin II has been disappointing for ages, and its use cases are hanging on by a thread as of EW because of the 1.5 second cast time. If they got sliced off as well, it wouldn't make me anymore unhappy with healers than I already am.
    I find neither spell interesting as well, some quick thoughts about how they could be made better:

    SGE
    -Phlegma now costs 2000 MP and has no cooldown
    -Toxikon now generates 500 MP and reduces Phlegma MP cost by 50%
    -Everytime Kardia procs, you fill a new gauge, when this gauge fills, you get an addersting charge

    Phlegma is now your movement tool, you don't lose damage but you take out a chunk of your own MP. MP management would become relevant again and you'd have to be careful not to run out of MP during burst.

    SCH
    -Can consume 50 fairy gauge to charge Ruin II
    -Charged Ruin II does the same damage as your current Broil and returns 20 fairy gauge

    This would make Ruin II useful as a movement tool again while giving an extra use to the fairy gauge, it's not a gain either so the fairy gauge won't be emptied for dps.
    (0)