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  1. #321
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I have to agree that modifying encounter design risks alienating a portion of healers, even for casual content. While it's rare, roulettes show some players can barely handle normal difficulty. Then again how much of that is them focused on dps vs their job hmm? It's hard to pin down. Then the question becomes maybe that % of less skilled healers shouldn't play the role at all if dps is their priority..

    But anyways imo the answer is still clear which is that for classes that the issue is more about how it feels to play ie the rotation itself is the problem. Healers just need some more creativity in the job identity department.
    (1)
    Last edited by Turtledeluxe; 11-18-2023 at 01:31 AM.

  2. #322
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    I have to agree that modifying encounter design risks alienating a portion of healers, even for casual content. While it's rare, roulettes show some players can barely handle normal difficulty. Then again how much of that is them focused on dps vs their job hmm? It's hard to pin down. Then the question becomes maybe that % of less skilled healers shouldn't play the role at all if dps is their priority.
    The problem is that this isn't just a healer problem, there are people in every role that can't handle casual content or don't want to learn the basics of their jobs or the game (and I'm not talking about min-maxing, I mean the basics like rotations and using oGCDs). (๑´•д • `๑)
    (3)

  3. #323
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mimilu View Post
    The problem is that this isn't just a healer problem, there are people in every role that can't handle casual content or don't want to learn the basics of their jobs or the game (and I'm not talking about min-maxing, I mean the basics like rotations and using oGCDs). (๑´•д • `๑)
    Sure there are, but in the case of DPS this just means a slower run. For both the tank and healer role this could make a run impossible if one or the other can't fulfill their role obligation.
    (0)

  4. #324
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I only really play WHM,
    Make DIA AOE based on Lily
    DIA signal target with no Lily, 1 AOE but 10 seconds on additional mobs, 2 20 seconds, 3 30 seconds on all mobs.
    Glare Do the same adds AOE with increasing potency to additional targets based on number of Lily
    Increase the cost of Dia and Glare but Assize Restores 5% of maximum MP to 5 10 15 20% based on Lily
    Change Afflatus Misery to be a single target with increased potency.

    I don't really like the Lily system but this would give it a lot more use.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  5. #325
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,136
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    Okay, I'm confused: Is it impossible or isn't it?

    I was just accused of hyperbole for saying this was impossible, but here you are saying it's...impossible, citing no one giving a valid mechanical proposal of it as evidence of it being impossible.
    Mu.

    The universe of game designs is vast and limitless. But not all points in this universe are worth including within The Realm of the Possible, because some points run afoul of Certain Principles. One Principle is that a design point should be Fun. Another Principle is that a design point should take reasonable measures to make the MSQ and other normal-mode content Clearable by Causals and those who are not the most skilled.
    On Fun: The gameplay I described earlier in this thread is one point in this universe. Is it Fun? I say, "no." I suspect many others would also say, "no." Thus do I exclude it from The Realm of the Possible. It is not proof that 100% healing GCD uptime is possible.

    On Clearable by Casuals: One of the defining characteristics of casual play is that there is room to make mistakes. That necessitates that some GCDs be held aside for responding to those mistakes. Those GCDs cannot be used for healing demands induced by mechanics. Thus, any design point that allows players to make mistakes in MSQ-level content cannot also require 100% healing GCD uptime in that same content and remain within The Realm of the Possible.

    (The astute will observe that the gameplay example I came up and just linked to, for all practical purposes, eliminates the possibility of mistakes.)
    Now, absence of proof is not proof of absence. But I find it curious that all else being equal, no one has come along to describe, in detail, some design point within the Realm of Possibility that approaches 100% healing GCD uptime, or even tries.

    And that is the real point to consider. Because a priori, there is no reason to reject "increased healing requirements" as a potential answer to "boring healer damage rotations." But to have that discussion would require that there be an actual design, or a shadow of a design, to talk about — much like how the merits and demerits of "more damage options" can be discussed via the many proposals that have been put forth.
    (2)

  6. #326
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SieyaM View Post
    Sure there are, but in the case of DPS this just means a slower run. For both the tank and healer role this could make a run impossible if one or the other can't fulfill their role obligation.
    Yep. When I say I notice it in casual content I mean that it makes experiences notably miserable in boss fights or even during big pulls. Granted competent warriors and even some dps can complete boss fights alone depending on circumstances but that isn't exactly what I'd call a fun experience.

    That's also a separate but related issue...why are some classes incredibly survivable to the point of nullifying healer purpose...
    (1)

  7. #327
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SieyaM View Post
    Sure there are, but in the case of DPS this just means a slower run. For both the tank and healer role this could make a run impossible if one or the other can't fulfill their role obligation.
    OK, I took the liberty of editing yours in light of this: https://www.reddit.com/r/ffxiv/comme...ior_is_insane/
    (1)

  8. #328
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    OK, I took the liberty of editing yours in light of this: https://www.reddit.com/r/ffxiv/comme...ior_is_insane/
    The comments are honestly very telling; I know it's all in good humour, but it really does highlight how unnecessary healers are in most casual content when they're easily replaced by Warriors, Paladins, Red Mages, and Dancers.

    4 Warriors can heal an entire 8-person party to full (or near full) every 25s, all while being less squishy and doing more damage at the cost of LB generation that the DPS are likely to forget anyway. Why are we bringing healers again?
    (1)

  9. #329
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TheDustyOne View Post
    Why are we bringing healers again?
    Because 95% of players can't just casually do what the top 5% of players do. I promise you, if you make casual content require a lot more healing than it does now, you'll find out just how casual(bad if you like to use that term) most of the playerbase really is.
    (0)

  10. #330
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,949
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by TheDustyOne View Post
    [...]Why are we bringing healers again?
    To make sure Duty Finder queue pops faster.
    (4)

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