Quote Originally Posted by Turtledeluxe View Post
I have to agree that modifying encounter design risks alienating a portion of healers, even for casual content. While it's rare, roulettes show some players can barely handle normal difficulty. Then again how much of that is them focused on dps vs their job hmm? It's hard to pin down. Then the question becomes maybe that % of less skilled healers shouldn't play the role at all if dps is their priority.
The problem is that this isn't just a healer problem, there are people in every role that can't handle casual content or don't want to learn the basics of their jobs or the game (and I'm not talking about min-maxing, I mean the basics like rotations and using oGCDs). (๑´•д • `๑)