Quote Originally Posted by Espon View Post
My issue with combining Sheltron and Intervention is that it doesn't not free up a keybind for me since I use Intervention in a macro so I can use it on the other tank without untargeting the boss.
I hadn't thought this through properly even though I have the same setup (and a similar Heart of Corundum macro, and Aurora macro, on my GNB). I guess it just removes the skill from the spellbook, which isn't helping the hotbar issue.
It might also make it harder to deal with duo tankbusters as it's an OGCD spell and that split second of the button refreshing itself would make it difficult to dual weave (is it called an internal skill cooldown?), especially if one is a macro.

Quote Originally Posted by Espon View Post
I would like to see Fight or Flight be upgraded to Requiescat, since you always use both together. Requiescat would grant 25% increased damage in additional to what it currently does, and the damage dealt is instead a 5y AoE with 50% damage falloff beyond the first target. Yeah it means paladins gain slightly more AoE damage but it would allow them to still use their damage buff without a target or when out of range.
This would make Paladin one of the few classes that triggers their burst window main damage increase ability with a damage dealing ability. Mug + Trick Attack from Ninja are in a similar vein. There might be more that I've forgotten/don't know about.

Whilst there's never a situation where I've wanted to hold Requiescat after FoF, would players want to ensure they trigger it as one of the last players entering burst to have the damage dealing component benefit from other players' buffs?
Honestly, might maintain the whole "Spreadsheet tank" meme, but I don't know whether Ninjas consider ensuring the damage component Trick Attack + Mug are under raid buffs or not.