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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,993
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Metricasc View Post
    I wouldn't want Intervention and Sheltron be consolidated into one button tbh, especially given that intervention is currently a much stronger CD than Cover and a better use of gauge for target mit.
    But... it would still be pretty much the same ability? if not stronger if you consolidated both?
    I don't see a lot of people also saying they don't want its double tank buster capabilities to still be a thing.

    with cover it shouldn't really be on gauge, I feel like PLD's "gauge" really comes to being something that can easily be replaced if holy/intervention were on two shared stacks anyway.
    (0)
    Last edited by Rithy255; 01-09-2024 at 04:17 PM.

  2. #2
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    48
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    But... it would still be pretty much the same ability? if not stronger if you consolidated both?
    I don't see a lot of people also saying they don't want its double tank buster capabilities to still be a thing.
    Not exactly, what differs intervention from sheltron overall is that the mit for the full CD goes from 10% to 20% if rampart or Sentinel is active on the PLD when its used on another party member, this is separate from Knights Resolve which is an additional 10% for 4 seconds and a regen.

    sheltron is a flat 15% on the PLD before knights resolve.

    and as stated previously, having the ability to chuck 2 short mits to you as a PLD and the other tank is huge in a lot of situations. it really shines in ex trials, savage raids and ultimate raids.
    allowing for the class having one of the best defensive profiles out of any tank as is.

    trust me on this, removing it is a terrible idea despite not many talking about it.
    (1)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,993
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Metricasc View Post
    Not exactly, what differs intervention from sheltron overall is that the mit for the full CD goes from 10% to 20% if rampart or Sentinel is active on the PLD when its used on another party member, this is separate from Knights Resolve which is an additional 10% for 4 seconds and a regen.

    sheltron is a flat 15% on the PLD before knights resolve.

    and as stated previously, having the ability to chuck 2 short mits to you as a PLD and the other tank is huge in a lot of situations. it really shines in ex trials, savage raids and ultimate raids.
    allowing for the class having one of the best defensive profiles out of any tank as is.

    trust me on this, removing it is a terrible idea despite not many talking about it.
    I think I rather Intervention/Sheltron be the same ability, rather then slightly different Mitigation values where holy Sheltron is usually the stronger one, I'd be more content with intervention if it actually felt like a different ability but in reality it's used in the exact same way you'd use TBN or HOC on a party member, The only real difference is because it's tied to gauge you can use it on self and a target. The Idea that the 20% or 30% mit active adds more depth to the ability is really is just odd, to me it feels like PLD gets a worser effect for party members while warrior gets to heal both targets, GNB gets to shield and DRK has oblation & TBN. using on someone else is a net neutral where as Intervention is generally a slightly worse holy sheltron. Intervention isn't really anything interesting. I wouldn't even mind if it had to take up hotbar space still, just it was more consistent and it shared a similar animation to holy sheltron, instead of throwing a circle at a person.

    I really don't think anything would be lost by merging the two, other then double tank busters becoming a bit more annoying, Which is something I think they could solve, But personally I think making more space for Paladin is Ideal as the current Job is already bland and is in need of interesting skills and less skills that are filler like going blade. Intervention/sheltron being merged makes sense to me, but it's not the only button I would change, I've mentioned merging previous buttons.

    To me Paladin really needs a overhaul, It's clear the direction of the job is in a rough spot, theirs really nothing that can be added other then upgrades, which to me I think I'll just give up on playing PLD if it stays the same, I really enjoyed it for it's rotational difference from other tanks in SHB and early EW, now it's very samey and the fact is the sheer amount of Filler, bloat and skills that could be merged are the reason why PLD's likely not going to be able to grow unless theirs serval buttons removed/reworked/merged. The gauge is out dated and needs a purpose other then being able to hold two charges of your defensive ability, Cover, clemency, shield bash all are just taking up hotbar space with rare useage, instead of some general useage while keeping PLD's identity, FOF & Req serve the same purpose of being burst buttons, Goring blade exists to exist. The list goes on with the Issues PLD has.
    (1)
    Last edited by Rithy255; 01-10-2024 at 08:55 PM.

  4. #4
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I kinda disagree with combining them, as well. Both have its uses. What limits the frequency of Intervention usage is how fights are designed. I mean, if there is a need for it, it will be used, is it not?
    (1)

  5. #5
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    This is why I play WAR. Button bloat is a pain, and FFXIV loves it's buttons.
    (1)

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    1. Shield bash: Honestly, this is useless in content that isn't deep dungeon. I would love to see this changed to an oGCD that synergizes with PLD rotation. Just remove the interrupt. Maybe grants divine might on use...30 sec cooldown.
    2. Passage of Arms: This needs to be reworked so allow movement or something like WHM temperance. I RARELY use this and when I do...it's never needed. This is such a clunky skill to use on controller.
    3. Cover: Just get rid of this useless skill. Ok I'm sure it has it's NICHE uses, but I have killed myself more often then not using this skill, plus I have to stand pretty close to a pt member so that it even works. Very rare occasions I would use this on a healer that is about to die to save a run, but that's about it.
    4. Intervention: I like the idea of removing it to save space, but at the same time balance wise having the ability to use Holy Sheltron on another pt member sounds broke as hell. Intervention is a good compromise for tossing mitigation to a pt member, that I can choose to buff with rampart or sentinel. Making it pretty strong.
    5. Requiescat: This skill just needs some TLC; and by that I mean needs to absorb Fight or Flight into it's usage. Fight or Flight just needs to trait up to requiescat at the level you get req.
    6. Fight or Flight: see requiescat.
    7. Goring Blade: Honestly I would love to see this skills potency get pushed into Espacion and removed. It was always a disjointed skill to use, and even more so now that it has it's own skill timer. If it was removed you can have shield bash take it's place as an oGCD spender.
    8. Confiteor: Take the DoT that Circle of Scorn places on the target. Other then that keep as is.
    9. Circle of Scorn: Traited up to Confiteor.
    10. Espaciaon: Keep it as is. This would mean instead of Circle of Scorn and Espacion being your filler oGCD and goring, you would have Shield Bash and Espacion. Which leaves room for 1 more oGCD you can add to PLD rotation.

      New Skill to replace Goring Blade:
      Knights of the Round: oGCD that is available Upon finishing blade combo.
      A massive 3 hit attack animation (Spin Slash, Shield Slam, and Holy Magic Nuke) that deals a 1 guaranteed direct hit. Knights of the Round has with a 120 sec cooldown. KotR uses Divine might stack.

    This way you can use your divine might with a Holy Spirit before you pop confiteor, use your oGCD's (Shield Bash and Espacion), Confiteor, blade combo, and cap it off with KotR as you will get another Divine might with shield bash. Then right into atonement spam and 1-2-3. Only downside is you get KotR only during your odd minute which lines up with 2 min burst.

    So you lose a oGCD every even minute, but you gain an additional Holy Spirit usage with Shield Bash.
    (1)
    Last edited by Sqwall; 05-02-2024 at 12:35 AM.

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