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  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,127
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Not for me clearly. It's perfect for some but not for others.
    Personally my issue is the filler combo is really boring, I like enshroud and the defensive that gives a small regen to all... But I've never really been into reaper that much, I prefer other melees in general an even then I like caster/tank way more anyway.

    That's also not a bad thing, as I've heard a lot of praise from people who actually enjoy the job.
    (1)

  2. #12
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    Not for me clearly. It's perfect for some but not for others.
    Personally my issue is the filler combo is really boring, I like enshroud and the defensive that gives a small regen to all... But I've never really been into reaper that much, I prefer other melees in general an even then I like caster/tank way more anyway.

    That's also not a bad thing, as I've heard a lot of praise from people who actually enjoy the job.

    I'm like you in a way. Honestly I really enjoy enshroud a lot and I liked having the regen on the defensive, however the filler combo was kind of boring. It looked really cool but I didn't have fun playing reaper when I wasn't enshrouded. During enshroud to me it's one of the most fun, it's just a shame it's so short.

    I guess if I could think of an improvement to the job it would be letting you be enshrouded for longer or having some way to extend it.

    I also wish it didn't have cast times on it, but I understand there's some void magic being used.
    (0)

  3. #13
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,127
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cynric View Post
    I'm like you in a way. Honestly I really enjoy enshroud a lot and I liked having the regen on the defensive, however the filler combo was kind of boring. It looked really cool but I didn't have fun playing reaper when I wasn't enshrouded. During enshroud to me it's one of the most fun, it's just a shame it's so short.

    I guess if I could think of an improvement to the job it would be letting you be enshrouded for longer or having some way to extend it.

    I also wish it didn't have cast times on it, but I understand there's some void magic being used.
    Yeah, I think reaper hits a lot of good points with me but misses what i fundamentally like about jobs with some more consistent fun downtime (which is something that is a bit more lacking lately I feel) I think when I look at my fav M-DPS roles such as Monk, Samurai, Dragoon it feels like I've got way more to do in my filler at least, Ninja to the extent is similar to reaper but It's nice to have two last gcd steps and be a faster gcd job in general. To that extent is also what I liked about old paladin was having a lot of different GCD stuff to do outside of burst.

    I don't dislike reaper it just feels like it misses a lot, if it had at least something like two combo paths and a little more to weave during downtime I think I'd generally love the job, but that's just what I'd prefer personally.
    (2)

  4. #14
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    430
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Its boring and slow. Its the epitome of whats wrong with the 2m meta.
    (13)

  5. #15
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,222
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arohk View Post
    Here are a few Problems with Reaper:

    Arcane Circle & Plentiful Harvest - don't share the same Hotkey
    Enshroud & Communio - don't share the same Hotkey
    Hell's Ingress/Egress & Regress - don't share the same Hotkey
    Having to stand still to use Harpe, & using Shadow of Death in the middle of a combo feels clunky.
    A negative resource gain over time, you require some skillspeed because Shadow of Death doesn't generate Soul Gauge on use.
    This spot on for Reaper issues and can easily qualify for quality of life improvement. Though I do wish Harvest Moon was not tied to Soulsow which has the same issues as Harpe, and maybe have it be a 30 second cooldown instead.

    Quote Originally Posted by Rithy255 View Post
    Not for me clearly. It's perfect for some but not for others.
    Personally my issue is the filler combo is really boring, I like enshroud and the defensive that gives a small regen to all... But I've never really been into reaper that much, I prefer other melees in general an even then I like caster/tank way more anyway.

    That's also not a bad thing, as I've heard a lot of praise from people who actually enjoy the job.
    In terms of the 2 minute meta; Fair point. I also wish Arcane Circle was 1 minute cooldown instead But I use Soul Slice on cooldown which helps keep the filler rotation somewhat engaging on the GCD side. Reaper is ALMOST perfect but it has flaws that can easily fixed as quality of adjustments.

    As for Enshroud and Avatar abilities, we could use a little bit more Lemure Shroud charges and Void Shroud charges in Dawntrail.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #16
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Another little gripe I remembered: the two stacks of Soul Reaver generated from Gluttony vanishing if you do anything other than Gibbet/Gallows. Even weaving Blood Stalk or Grim Swathe, which ALSO generate a Soul Reaver stack, between those two stacks, just EATS the stacks... I'm kind of baffled at it. At the very least, using your Soul Reaver generating skills shouldn't destroy your Soul Reaver stacks.
    (2)

  7. #17
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,222
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mayhemmer View Post
    Another little gripe I remembered: the two stacks of Soul Reaver generated from Gluttony vanishing if you do anything other than Gibbet/Gallows. Even weaving Blood Stalk or Grim Swathe, which ALSO generate a Soul Reaver stack, between those two stacks, just EATS the stacks... I'm kind of baffled at it. At the very least, using your Soul Reaver generating skills shouldn't destroy your Soul Reaver stacks.
    That is also legitimate concern as well. One that also agree with.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  8. #18
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    RPR is the perfect job that exemplifies why an absurd amount of transforming actions and "This action cannot be assigned to a hotbar" is cancer and basically I hate that so much it's (unreal). STOP
    (1)

  9. #19
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think it's ok that not every job is for everyone.

    I like RPR at a glance because it feels weighty (I don't tend to care about appearances so kudos to them on that, like, the new DRG combo finishers feel less impactful than the old ones to me), but I like it on a deeper level because it fits their 2 min meta gameplay in a more interesting way by allowing holding for stuff like double/triple shroud dps windows, and its group buff is weak enough for everyone else yet stronger personally (Plentiful Harvest) to allow it even to benefit from desynchronizing from the group to get extra uses over the course of certain fights.

    What's unfortunate is that these interesting things don't often get a chance to be expressed, only coming up in Ultimates and hardcore dungeon speedruns (lol). But, RPR itself isn't the half of the problem that needs addressing. Even Harvest Moon is a much more interesting version because of its range and AoE effect of the standard 'melee button to push when there's no target', like meditation/Anatman on MNK and Meditate on SAM (their resource now simply being part of their expected rotation rather than completely outside anymore) or NIN's Huton (largely replaced for this purpose by the advent of mudra charges and Huraijin).

    Given that they seem to have streamlined the types of encounters they put into the game even more a decade later, there seems to be less room to be creative with how jobs CAN be designed, least of all if they're interested in putting in any battle content different than 'smack 1 big boss while dodging for about 8 minutes'. DoTs are gone, multiple attackable targets are gone, downtime is gone, ramping or steady damage profiles are gone.

    If they feel they can keep moving the current melee in a fun direction and still add Viper to the mix (which on a glance seems like it's just RPR except Enshroud involves combining your swords instead of the avatar), more power to em, but they've definitely NOT managed to keep the healers and tanks appreciably different for many, many long term players.

    I'd rather they kept trying to make jobs (and developing current ones) that feel different to play and not just to look at, and be okay if not everyone likes it so long as they don't change things so much that longtime players of that job are alienated.
    (2)

  10. #20
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    981
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZiraZ View Post
    RPR is the perfect job that exemplifies why an absurd amount of transforming actions and "This action cannot be assigned to a hotbar" is cancer and basically I hate that so much it's (unreal). STOP
    I think the main issue is that the transformation doesn't really change gameplay. Enshroud GCDs are basically alternated like your normal positionals so it's like a longer Gluttony window.

    The action changing into another is then just a way to address button bloat and thus becomes uninteresting in itself. It'd be interesting to see what could be done with actions changing to others but that don't necessarily repeat a similar functionality as the previous one.
    (0)

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