Man I should have stayed in bed, so I wouldn't have to look at this mess
My numbers indicate a 10% gap NOW. Under the gameplay you are demanding remains in the game in some form with your 4 healers thing. If it is acceptable to have that gap NOW, it's acceptable to have it in another design, especially when said design is less punishing by about half a percent, and has room for people to express their skill.
What I want does not matter, because the Devs don't listen to me, or you, or any of us. They'll do whatever they want for DT and nothing any of us say or do is likely to change a thing. They have some mythical 'data source' that tells them things like 'SCHs were forcing WHMs to do all the healing' and making changes based on that. Maybe they do what I ask for, maybe they do what you ask for, maybe they just leave everything as it is and we get SHB 3.0, 4.0 and even 5.0 with two new healing tools added each time that we didn't ask for, and struggle to find a use for
It's just a shortened DOT and a 15s CD, in terms of the damage side of the kit. You're a healer, so healing tools and additional complexity surrounding healing are completely acceptable, surely? Quake, Tornado and Flood are all automatically used by just doing the same rotation. You don't need to think 'oh I need to hold Quake for raidbuffs' because to do so would require that you stop casting your filler spell, and nobody wants that. But, if you don't need the healing from the heal, you could use it one GCD before raidbuffs go out, such that the next three GCDs of damage do naturally land within raidbuffs. That is intentional, because it gives the job an avenue to optimize on, and provides some more gameplay for players to interact with in things where the heal is completely unneeded (like EX roulette)
THAT. SAID: (was this necessary?)
Your constant asking of 'why don't we just replace X with Y' misses the point somewhat. For some jobs, it could work, yes. AST and SGE, I did exactly this, replaced X with Y in terms of effect, to keep button counts the same. For example, changing Krasis from '20% heal up on target' to 'next 4 cast times are made instant'. However, when you suggest something like 'replace Assize with Water', I'm not sure how much thought you have put into the ramifications of what that'd mean. WHM has already historically been the victim of this BS from SE's end. We lost Shroud, and got it given back as Lucid. We lost Stoneskin and got it back as Benison. We lost Divine Seal and got it back as Largesse, then lost that and got it back as Temperance. It'd be hard to get people excited about 'hey you get a new Water ability' if it's followed up with 'it replaces Assize'. Additionally, the damage lost from Assize being removed is 400p per 40s, or 1200 per 2min loop, that needs to be added back to the kit. If we assume it comes from Water (and that this Water is a 15s CD), then the damage gained by using 8 of those Waters instead of Glares (so 8X, where X = WaterPotency - GlarePotency) needs to be equal to the 3x Assize. So, 150p difference, making Water 460 compared to Glare's 310. And if we then take a player who will ignore Dia and Water, and just spam Glare, they'd do 7440p per minute, compared to the player who uses Dia and Water getting 8850. And percentagecalculator.net says... 84.06779661016948%. You've made the damage difference more punishing. The only way you'd get around this is to put all the damage onto Glare instead, which kind of misses the point of having a CD to press. It'd be like saying 'we are removing Upheaval, where do we put the damage? On Fell Cleave/Primal Rend? Nah, put it on Maim'
I don't see why you'd be against being able to apply barriers using a Lily. It allows a player to get mileage out of a Lily spend (to prep Misery) even when player HP is at 100%, and could open up gameplay where the WHM does a shield for a raidwide so that the 'barrier healer' doesn't have to spend a GCD doing so. The barriers would not be as strong as the SCH/SGE ones, so it'd mean working together to work out 'is the WHM barrier strong enough that we can get away with doing that to save a GCD instead of using a SCH/SGE one, or do we need to do bigger shields from the SCH/SGE, and have the WHM instead use that Lily to heal up after'. Additionally, as I've mentioned before, giving every healer semi-reliable access to shields means that the Devs can know that there's a shield available in any comp, meaning 'shield check' mechanics can be created, which would test the healer on how well they are healing (something people ask for a lot). A debuff, for example, that can be blocked by fully mitigating the raidwide that applies it. Or a knockback like Vulcan Burst from Ifrit/Ifrit EX/Ifrit in UWU. They can even make a graphic element for it, like how interruptible casts flash red, this could pulse say, green (customizable in options for colorblind accessibility), and have a shield icon on the bar to indicate it needs to be shielded against
If anyone reads my stuff and thinks 'oh they are only thinking of Savage, what about me, the downtrodden casual in the EX roulette', they didn't do a very good job of reading what I wrote. How can you look at what I put for SGE, for example, where every standard GCD, including Diagnosis and Prognosis, has zero MP cost, and think 'yep that's a change that is for the Savage crowd'?
As I've said before, Crit Variance will kill your run harder than any design I or any other forum user comes up with, trying to boogeyman about 'this will cause damage disparity and lead to enrage wipes' just reveals that the person trying to boogeyman hasn't done the maths, or has and is wilfully ignoring what the maths says to push their point
They want to be rewarded and told they're a good player, without putting in the effort to actually be a good player? Say it ain't so /s
edit:
Protraction would immediately go from 'whats the point' tier to 'this is great' IMO, by letting us Deploy it. Functionally, it'd then be functionally identical to a shield worth '10% of the target's HP', allowing us to do more mitigation OGCD (replacing a Succor cast at times). Alternatively, it'd allow for us to do Protraction > Adlo (boosted now) > Deploy, and deploy both the Adlo and the Protraction at once for even harder mit, which would allow us (at times) to remove another mit and use it elsewhere (eg maybe Illumination can be shifted to something else).
That'd be interactivity within a healer kit, though, and 'this requires thought to make best use of'. We know SE doesn't want that



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