Quote Originally Posted by ForsakenRoe View Post
I mean uhh yeh a counter-based healing gameplay would be pretty interesting possibly
As a separate note, I've been playing a mobile game called Reverse 1999 that came out a few weeks ago. We have a few months of foreknowledge about the game from its Chinese release, and there's a healer that will arrive in the next event that has a really interesting mechanic where she revolves around critical hits (and heals can also critical hit it seems, like with XIV). She can heal with an increased chance to critically heal, she can attack and inflict a debuff on enemies that causes them to have a much higher chance of receiving a critical hit from your next attack, and her ultimate is an attack that, when it crits, it cleanses all crowd control from the party.

It got me thinking... It could be incredibly cool in concept if Sage's Kardia were only triggered by critical hits instead of just casts, or rather, critical hits was how you generated gauge to spend on powerful heals and utility, or having a few different versions of certain attacks that are normally weaker than your standard spell, but under certain conditions, always crit, ultimately making them worth more damage, while simultaneously granting different effects like a party cleanse, or mitigation, or other form of utility.