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  1. #161
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Mayhemmer View Post
    Agreed. Much of the identity of jobs came from their personalized quests that delved into their lore and themes, and I miss having those.
    The thing is ... under the ideal condition that would be the case, but things haven't been ideal.

    For example, the 2.0 PLD quest wasn't great, but was ok, and like you said decent enough to establish the job identity. But the PLD quest line in HW got so stupid that the writing became self-aware with the NPC said - quote "it's the most stupid thing I have ever heard!" at the conclusion of the question. The MNK questline was decent enough in 2.0 and 3.0, but by stormblood it feels more like babysitting a complete wuss that just happen to be the last hope of the "order". I don't remember much but yeah, I don't there is much hope there.

    By stormblood, the amount of bad vs good job quests were at best: 50-50 and I feel the trend would only get worse as more and more job added for each expansion. Just like good quest can be a possitive for the lore, bad quest can also damage it, to which not having them at all is actually is the better option.
    (0)

  2. #162
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Raven2014 View Post
    The thing is ... under the ideal condition that would be the case, but things haven't been ideal.

    For example, the 2.0 PLD quest wasn't great, but was ok, and like you said decent enough to establish the job identity. But the PLD quest line in HW got so stupid that the writing became self-aware with the NPC said - quote "it's the most stupid thing I have ever heard!" at the conclusion of the question. The MNK questline was decent enough in 2.0 and 3.0, but by stormblood it feels more like babysitting a complete wuss that just happen to be the last hope of the "order". I don't remember much but yeah, I don't there is much hope there.

    By stormblood, the amount of bad vs good job quests were at best: 50-50 and I feel the trend would only get worse as more and more job added for each expansion. Just like good quest can be a possitive for the lore, bad quest can also damage it, to which not having them at all is actually is the better option.
    Gonna be real with you here. The only insulting job quest here WAS and IS the HW Paladin questline. Every other job quest was fine. I dont expect to like or connect with every job quest but I appreciate and enjoy the world building aspect of them regardless.

    Saying that them contuining the quests in the future would just make them worse is a poor excuse for them not to do better and not build on their own world and I wont have that. I like FFXIV's world and characters and I want to see more of what was established long ago
    (4)

  3. #163
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    I definitely miss the old job quests. They were/are some of my favorite quests in the game.

    I know the new jobs get some, but we're at the point where we're basically playing a new job with barely any idea what it's even about beyond a quick blurb and some inferences based on the skills.

    It's kinda sad to me that something like Reaper will never get the same level of job identity/lore development as say, Dark Knight, because it only gets a couple quests.
    (2)

  4. #164
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Atelier-Bagur View Post
    Saying that them contuining the quests in the future would just make them worse is a poor excuse for them not to do better and not build on their own world and I wont have that. I like FFXIV's world and characters and I want to see more of what was established long ago
    You can call it excuse if you like, I think I'm just being real. We're getting 2 news jobs every expansion, the game is slated to run for probably another 10. Even if this second story arc gonna be shorter than the Ascian/Hyadelin arc, we're still looking at like 4 expansions. When quantity increase, quality will suffer, that's just how thing is. It's the samething with job balancing. Ideally I prefer we get fresh new MMO every 10 years, but sadly with the cost of developing them we never gonna get that. And eventually an MMO will always gonna buckle under its own weight.

    That's why I favor compromise. Instead of stretching the resource to maintain a "token" appearance for each job, if I can have 5 elaborate, meaningful, well-written quest line for each role, I'll take it. NOT because I prefer role quest to job quest, but because I believe the probability of getting better quests are much higher with the role quest.


    Another issue I have with the majority of job quests (and this extend to even story beyond them) is how much copy and paste they are. Now don't get me wrong, I think FF14 have a fantastic writing team and they write good story, the issue I have is it seems they can only write ONE type of story. Part of the reason I think the DK quests line was popular because it's one of the very rare and few quests that actually mostly about your character. Tell me, if I make the statement "we gonna help someone overcome an identity crisis", how many of these job quest you can apply that statement to as a blanket/overall description? For me, the answer is: almost every single one of them. Even the DRK used the same premise, it was just a bit better because the WoL also have fairshare of the focus. I probably miss one or two because it has been so long, but from the top of my head the only job quest line that focus entirely on the role instead of an NPC's crisis is the SMN quest line.


    Which is again, by itself, that format is not a bad thing. In fact, in term of average video game story, you can even consider it high level. But just like anything, too much of the same is never a good thing. Even a 5star iron chef dish gonna get stale if you have to eat the same dish every single day. For the majority of the (job) quest, I feel I'm there to observe the NPC's stories, the story is always about them and their grow while I'm just there to provide the necessary stimulant to move it forward. And frankly, I'm at the point where I can say it's hardly matter how good the writing is anymore, I'm simply "bored" of that framework.
    (1)
    Last edited by Raven2014; 11-16-2023 at 12:23 AM.

  5. #165
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    553
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MistakeNot View Post
    Without job-specific quests, more than half the fun of getting a new job is gone. Leveling up one job is much like leveling up any other job if there aren't job-specific quests to look forward to.
    As for quality - the role quests in EW were all pretty bland and same-y, so we got neither quality or quantity with them. The ShB role quests were a bit better, but not much.
    Are we getting the same quest ? I mean, most of them are F-tiers in term of storytelling. And pretty much the same : help PNJ n°10 000 discover their affinity with the job you're playing, "damn WOL you're a natural at this", and... well, that's all. Special mention for the PLD, WHM, WAR, and BLM quests, which are really poorly written.

    + Shb role quest were a lot better than all the job quests we had. Interesting development, characters, and some lore ? Perfect. Meanwhile, job quests were always kinda... Well, weird. They don't blend in the general lore, at all : for instance, I loved the DRG story, but it always seemed weird to have two celestial dragoons.
    (0)

  6. #166
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Merrigan View Post
    Are we getting the same quest ? I mean, most of them are F-tiers in term of storytelling. And pretty much the same : help PNJ n°10 000 discover their affinity with the job you're playing, "damn WOL you're a natural at this", and... well, that's all. Special mention for the PLD, WHM, WAR, and BLM quests, which are really poorly written.

    + Shb role quest were a lot better than all the job quests we had. Interesting development, characters, and some lore ? Perfect. Meanwhile, job quests were always kinda... Well, weird. They don't blend in the general lore, at all : for instance, I loved the DRG story, but it always seemed weird to have two celestial dragoons.
    Shb role quests were extremely formulaic. You already knew what the end was going to be theyre all just flavorfied hunts.

    Same thing with EW role quests, they were all just the same coat of paint of monster of the week just with old characters tagging along (which is fine! Im not going to say that it was not).

    But youre lying out of your butt if you seriously are telling me that the role quest story formula is more interesting than the individual job stories.

    You know honestly its funny. Its super funny how the homogenization of jobs started with how they even homogenized the class quests by dumping every job into their single role with Shb.

    I want to say this is the other half of why current jobs feel boring, not only gameplay wise but also story wise because they jusy stop expanding on the lore
    (6)

  7. #167
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    You know honestly its funny. Its super funny how the homogenization of jobs started with how they even homogenized the class quests by dumping every job into their single role with Shb.

    I want to say this is the other half of why current jobs feel boring, not only gameplay wise but also story wise because they jusy stop expanding on the lore
    That's what I'm saying! The early job quests brought themes and lore to their jobs, and I feel like with them missing it allows job design to drift further into blandness and lack of identity.
    (2)

  8. #168
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Mayhemmer View Post
    That's what I'm saying! The early job quests brought themes and lore to their jobs, and I feel like with them missing it allows job design to drift further into blandness and lack of identity.
    Heres my other criticism. What the heck did me being a physical ranger ever had to do with fighting the blasphemy in the EW role quest? Its not like you were forced to fight the boss from afar or anything, they only introduce the premise of the role in the beginning but do heck all with it with the rest of the questlines. And this felt the same with magic dps and tank and healer...soooorta tried to put focus into the role for its story.

    I rather have indivdiual stories that relates to my specific job rather than a homogenized
    role story that really doesnt dive into the role both story wise and gameplay wise. Like imagine if it actually altered the story and the fight if you did say the Tank ShB quest as a Dark Knight. Or heck if they wrote it were depending on which job you wanted to play for that role it allowed you to have a unique gameplay spin and outlook of the role story?

    I know they wont do that since thats a lot of work and it was the whole point for why they wanted to stop making more job quests but this role quest shit is so boring. I like the stories but theyre NOT a good replacement for job stories.
    (4)

  9. #169
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    I REALLY like job quests, but I can understand why they moved to role quests, 19 job quest lines is starting to get to a whole expansion. I'm disappointed but accepting. Though if they ARE going to do role quests they need to actually be the right flavour, ShB role quests matched the roles, EW was just completely random nonsense and the capstone was a nothing burger quest that had nothing to do with the jobs. I'm onboard with 99% of FF14's quests but that was ass.
    (2)

  10. #170
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I wouldn't be bothered by the removal of job quests if job lore also didn't vanish with it which is my major gripe. ever since then we've been scrounging for scraps for the slightest hint of anything relating to job lore.
    (0)

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