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  1. #141
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,161
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    If I had my way they'd all be connected to one of more base classes and there would be at least a quest every 5 levels till at least 70.
    (0)

  2. #142
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    448
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Yeaaaah, I'd love to have job quests back, but as others have pointed out, even the most dedicated, well funded, and well staffed team would probably have a hard time making TWENTY different stories, and have them be of good quality. Hell, that's twenty if you just count current battle jobs. Throw in crafts/gathers, that's 31. Put Blue Mage on top, that's 32. Count Dawntrail's new 2 jobs and new limited job, that's THIRTY FIVE. I'm just gonna say it's not gonna happen.

    Not that I wouldn't want to have interactions with those NPCs again. Heck, there's a bunch of old NPCs I'd like to interact with again, even outside job quests. Some folks from class quests, for instance (hey, when exactly were we supposed to meet again, K'rhid Tia and K'lyhia?). I wouldn't mind having having something like a new wave of Postmoogle quests to have a way to "check in" with these folks. That way they wouldn't have to worry about having to put out all the quests all at once, but could add a few over each new patch.

    I actually had another idea for this, an extension of an old housing idea I had. Maybe I'll make a new post about it.
    (0)
    Last edited by RaideDuku; 11-14-2023 at 06:31 AM. Reason: 35 all together. Math hard.

  3. #143
    Player
    Rudje's Avatar
    Join Date
    Aug 2022
    Location
    taken by a strange mood
    Posts
    149
    Character
    Shayun Ragara
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    I also wouldn't need a new full set of job questlines, which was clearly causing strain even as of StB, but I'd like to have more reason to see the quest characters again--especially in the case of characters who vanish from the overworld after the quest ends, like X'rhun or the Arcanist characters. The Postmoogle suggestion isn't a bad one, since besides allowing them to slowly release over time you could also cluster related NPCs/NPCs that might have reason to communicate.
    (0)

  4. #144
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Creating 20 quests in 2,5 years is too hard for them.
    Oh the hardship of a small company like Square-Enix...

    How could they possibly make quests for an expansion, there surely won't be any new quest in DawnTrail.
    We'll, of course get the bare minimum, like a catboy eating a HD taco, THAT is necessary for the immersion and fantasy !
    We can't have them waste time on a few lines of dialogs for preexisting stories, cut-scenes of people talking -moving even- or a fight against an already existing generic enemy.
    (8)

  5. #145
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    448
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Calysto View Post
    Creating 20 quests in 2,5 years is too hard for them.
    Oh the hardship of a small company like Square-Enix...

    How could they possibly make quests for an expansion, there surely won't be any new quest in DawnTrail.
    We'll, of course get the bare minimum, like a catboy eating a HD taco, THAT is necessary for the immersion and fantasy !
    We can't have them waste time on a few lines of dialogs for preexisting stories, cut-scenes of people talking -moving even- or a fight against an already existing generic enemy.
    Yeaah...'cause the entirety of Sqaure-Enix is completely and utterly dedicated only to Final Fantasy XIV and every employee of the company only works on that game and no others. In fact, every dollar Final Fantasy XIV makes is completely reinvested into the game and in no shape, way, or form handed off to shareholders or siphoned off to other projects. At all. Ever.

    Get real. SE might be a multi-billion dollar corporation, but how many of those billions do you think CBU3 gets to play with? Seems like Squeenix as a company prefers to burn most of their money on whatever get rich quick boondoggle trend is popular at the time, and then pull money from the piggy bank that is FFXIV when it inevitably blows up in their face in order to fund the next bad idea. If CBU3 was indeed limitless in their time and resources, team members wouldn't have to come in on their time off to add things like flight to ARR zones, mahjong, and Viera and Hrothgar being able to at least be able to wear some hats as opposed to roughly no hats like originally planned.

    The devs aren't machines. They have limits on what they can do, and I for one, would rather they focus on quality as opposed to quantity, and if that means I get 5 really good role quests as opposed to 20 mediocre at best, garbage at worst job quests, so be it.
    (1)
    Last edited by RaideDuku; 11-14-2023 at 07:47 AM.

  6. #146
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I will say it is a little jarring to go from having your abilities and spells be taught to you and have lore behind them to now suddenly just having them handed to you unceremoniously at level. This is especially so for SMN where you just get Phoenix at level 80 as a whatever you levelled up here you go in stark contrast to Bahamut which was much more climactic and earned.
    (3)

  7. #147
    Player
    Luluya's Avatar
    Join Date
    Jan 2023
    Posts
    109
    Character
    Lutia Chassebel
    World
    Marilith
    Main Class
    Machinist Lv 80
    If making different storylines for each job is unrealistic due to the ever increasing jobs each expansion, then whats the excu- sorry, reason for non-combat classes (whose roster hasn't ever increased) losing their unique questlines as well?
    (1)

  8. #148
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    There isn't enough breathing room to introduce characters and let them have a satisfying arc. I vastly prefer the interconnectedness of ShB and EW. The job quests were too samey after a while.
    (0)

  9. #149
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,515
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Seera1024 View Post
    Just because we aren't their student anymore doesn't mean that we can't do things for or with them.

    I get why Shadowbringers and Endwalker had to go to role quests. We weren't on the Source for them canonically for Class quests and world is ending would supersede anything that our former mentors wanted to discuss or have us help with.

    I would love class quests in the future, but I'd rather quality over quantity for that type of quest so if that means we go for role quests, then I'm fine with that.
    I'd love to see job lore explored outside of job quests. Like, for example, we get to Thavnair in Endwalker, the home of Dancers... yet there's barely any mention to them in the MSQ... or quests in general. Out of my head the only thing I can remember is a quest to repair the Dancer shrine and the job mentor appearing in a glimpse alongside the Red Mage mentor. And even more surprising that Dynamis and the whole narrative of despair is right on the Dancer's alley.

    Since they don't get job quests anymore for logistic reasons, they could keep up job lore relevant by integrating them somewhere else when it's an opportune moment more often.
    (0)

  10. #150
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Payadopa View Post
    There isn't enough breathing room to introduce characters and let them have a satisfying arc. I vastly prefer the interconnectedness of ShB and EW. The job quests were too samey after a while.
    The EW role quests are all very samey. While they gave a bit of a look into the area they were staged in, it hardly mattered what role you played and they all could have just as easily been side quests to be done as any combat job.
    (3)

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