If I had my way they'd all be connected to one of more base classes and there would be at least a quest every 5 levels till at least 70.
If I had my way they'd all be connected to one of more base classes and there would be at least a quest every 5 levels till at least 70.
Yeaaaah, I'd love to have job quests back, but as others have pointed out, even the most dedicated, well funded, and well staffed team would probably have a hard time making TWENTY different stories, and have them be of good quality. Hell, that's twenty if you just count current battle jobs. Throw in crafts/gathers, that's 31. Put Blue Mage on top, that's 32. Count Dawntrail's new 2 jobs and new limited job, that's THIRTY FIVE. I'm just gonna say it's not gonna happen.
Not that I wouldn't want to have interactions with those NPCs again. Heck, there's a bunch of old NPCs I'd like to interact with again, even outside job quests. Some folks from class quests, for instance (hey, when exactly were we supposed to meet again, K'rhid Tia and K'lyhia?). I wouldn't mind having having something like a new wave of Postmoogle quests to have a way to "check in" with these folks. That way they wouldn't have to worry about having to put out all the quests all at once, but could add a few over each new patch.
I actually had another idea for this, an extension of an old housing idea I had. Maybe I'll make a new post about it.
Last edited by RaideDuku; 11-14-2023 at 06:31 AM. Reason: 35 all together. Math hard.
I also wouldn't need a new full set of job questlines, which was clearly causing strain even as of StB, but I'd like to have more reason to see the quest characters again--especially in the case of characters who vanish from the overworld after the quest ends, like X'rhun or the Arcanist characters. The Postmoogle suggestion isn't a bad one, since besides allowing them to slowly release over time you could also cluster related NPCs/NPCs that might have reason to communicate.
Creating 20 quests in 2,5 years is too hard for them.
Oh the hardship of a small company like Square-Enix...
How could they possibly make quests for an expansion, there surely won't be any new quest in DawnTrail.
We'll, of course get the bare minimum, like a catboy eating a HD taco, THAT is necessary for the immersion and fantasy !
We can't have them waste time on a few lines of dialogs for preexisting stories, cut-scenes of people talking -moving even- or a fight against an already existing generic enemy.
Yeaah...'cause the entirety of Sqaure-Enix is completely and utterly dedicated only to Final Fantasy XIV and every employee of the company only works on that game and no others. In fact, every dollar Final Fantasy XIV makes is completely reinvested into the game and in no shape, way, or form handed off to shareholders or siphoned off to other projects. At all. Ever.Creating 20 quests in 2,5 years is too hard for them.
Oh the hardship of a small company like Square-Enix...
How could they possibly make quests for an expansion, there surely won't be any new quest in DawnTrail.
We'll, of course get the bare minimum, like a catboy eating a HD taco, THAT is necessary for the immersion and fantasy !
We can't have them waste time on a few lines of dialogs for preexisting stories, cut-scenes of people talking -moving even- or a fight against an already existing generic enemy.
Get real. SE might be a multi-billion dollar corporation, but how many of those billions do you think CBU3 gets to play with? Seems like Squeenix as a company prefers to burn most of their money on whatever get rich quick boondoggle trend is popular at the time, and then pull money from the piggy bank that is FFXIV when it inevitably blows up in their face in order to fund the next bad idea. If CBU3 was indeed limitless in their time and resources, team members wouldn't have to come in on their time off to add things like flight to ARR zones, mahjong, and Viera and Hrothgar being able to at least be able to wear some hats as opposed to roughly no hats like originally planned.
The devs aren't machines. They have limits on what they can do, and I for one, would rather they focus on quality as opposed to quantity, and if that means I get 5 really good role quests as opposed to 20 mediocre at best, garbage at worst job quests, so be it.
Last edited by RaideDuku; 11-14-2023 at 07:47 AM.
I will say it is a little jarring to go from having your abilities and spells be taught to you and have lore behind them to now suddenly just having them handed to you unceremoniously at level. This is especially so for SMN where you just get Phoenix at level 80 as a whatever you levelled up here you go in stark contrast to Bahamut which was much more climactic and earned.
If making different storylines for each job is unrealistic due to the ever increasing jobs each expansion, then whats the excu- sorry, reason for non-combat classes (whose roster hasn't ever increased) losing their unique questlines as well?
There isn't enough breathing room to introduce characters and let them have a satisfying arc. I vastly prefer the interconnectedness of ShB and EW. The job quests were too samey after a while.
I'd love to see job lore explored outside of job quests. Like, for example, we get to Thavnair in Endwalker, the home of Dancers... yet there's barely any mention to them in the MSQ... or quests in general. Out of my head the only thing I can remember is a quest to repair the Dancer shrine and the job mentor appearing in a glimpse alongside the Red Mage mentor. And even more surprising that Dynamis and the whole narrative of despair is right on the Dancer's alley.Just because we aren't their student anymore doesn't mean that we can't do things for or with them.
I get why Shadowbringers and Endwalker had to go to role quests. We weren't on the Source for them canonically for Class quests and world is ending would supersede anything that our former mentors wanted to discuss or have us help with.
I would love class quests in the future, but I'd rather quality over quantity for that type of quest so if that means we go for role quests, then I'm fine with that.
Since they don't get job quests anymore for logistic reasons, they could keep up job lore relevant by integrating them somewhere else when it's an opportune moment more often.
The EW role quests are all very samey. While they gave a bit of a look into the area they were staged in, it hardly mattered what role you played and they all could have just as easily been side quests to be done as any combat job.
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