Quote Originally Posted by Jeeqbit View Post
It shouldn't, because as I said, the job of a tank is to protect the party. This is achieved primarily by drawing the attention of enemies, but also by reducing the incoming damage to the party, such as by using tank limit break, applying a single-target support buff to party members or to the party, or reducing the outgoing damage of the boss with something like Reprisal.

Meanwhile, a healer's job is to... heal.
Imo tanks defining feature is drawing enmity and boss positioning. Both of those responsibilities have been removed from the game. If they hadn't removed aggro management they wouldn't have had to give tanks healer gameplay [healing/mitigation] to compensate.