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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,060
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mayhemmer View Post
    All Tank's 'Reprisal' being adjusted to only effect damage done to the tank that applied it.
    Reprisal is a major part of tank's identity. It's one of the things I love most about tanks. It's one of the most versatile abilities in the game.
    • You can use it to mitigate a raid-wide AoE.
    • You can use it to mitigate AoE markers that every party member has.
    • You can use it to mitigate double tank busters that affect both tanks.
    • You can use it to mitigate raid-wide DoTs.
    • You can use it to mitigate a tank buster on yourself.
    • You can use it to mitigate heavy-hitting auto attacks by the boss.
    • You can use it to reduce the damage the boss is dealing to non-players, such as an NPC or object that you are meant to protect ie. Estinien before the Aery revamp or pillars in A11S.
    • You can use it on trash packs or multiple bosses since it was changed into an AoE mit.
    Quote Originally Posted by OgruMogru View Post
    Imo tanks defining feature is drawing enmity and boss positioning.
    That's how new tanks see it (minus the boss positioning because many tanks never learned that), because they don't use any of their mitigations or other abilities, but once they learn to use their full kit and protect the party, it is a very fulfilling role and you see how versatile abilities such as Blackest Night, Intervention, Nascent Flash or Reprisal are.

    Let's consult SE for their definitions.
    • Tank: These classes and jobs utilize various defensive and enmity-gaining abilities to keep the enemy's attention, preventing other party members from taking damage.
    • Healer: These classes and jobs utilize various curative abilities to restore the HP of party members and remove status ailments.
    • DPS: These classes and jobs utilize various offensive abilities to dispatch enemies as quickly as possible.
    So even by SE's definition, defensive abilities to prevent party members taking damage are indeed one of the responsibilities of a tank. It only mentions that healers should heal and use Esuna and that DPS should use offensive abilities to attack; it does not mention that healers or DPS should use defensive abilities at all.
    (0)

  2. #2
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Reprisal is a major part of tank's identity.


    Do you do this on purpose?
    (4)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,060
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mayhemmer View Post
    Do you do this on purpose?
    Use Reprisal? Yes.

    I think some people don't know where Reprisal came from. Originally it was a Dark Knight ability in Heavensward, but the intention of it becoming a Role Action in Stormblood was actually to replace the STR down on PLD's Rage of Halone combo and the INT down on Dark Knight's Delirium combo. So tanks did always have this and it was always part of what they did.

    I can understand that many people won't know that history or use Reprisal as much, but to me, it is a big part of what I enjoy about tanking and I've been happy since it was turned into an ability I can use when I actually need it, rather than part of a combo.
    (0)

  4. #4
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That's how new tanks see it (minus the boss positioning because many tanks never learned that), because they don't use any of their mitigations or other abilities, but once they learn to use their full kit and protect the party, it is a very fulfilling role and you see how versatile abilities such as Blackest Night, Intervention, Nascent Flash or Reprisal are.

    Let's consult SE for their definitions.
    • Tank: These classes and jobs utilize various defensive and enmity-gaining abilities to keep the enemy's attention, preventing other party members from taking damage.
    • Healer: These classes and jobs utilize various curative abilities to restore the HP of party members and remove status ailments.
    • DPS: These classes and jobs utilize various offensive abilities to dispatch enemies as quickly as possible.
    So even by SE's definition, defensive abilities to prevent party members taking damage are indeed one of the responsibilities of a tank. It only mentions that healers should heal and use Esuna and that DPS should use offensive abilities to attack; it does not mention that healers or DPS should use defensive abilities at all.
    Yeah and that would be fine if tanks still actually had the responsibility of aggro management or boss positioning but they largely don't. It's all been dialled back so much and even then gen pop tanks still struggle with grouping or splitting adds [or even picking them up in the first place] and their aggro management is non existent. I'm not arguing that tanks shouldn't have any mit but the way things are the moment they are encroaching too much on healers role/responsibilities because their own unique responsibilities have been culled. I don't wanna just derail and go on a tirade about bad tanks but in my experience the general level of competence of tanks has plummeted and it's because they've had the parts of the job that actually help the entire group overlooked in favour of being overloaded with survivability. It makes bad tanks careless and less aware of the fight at large and means good tanks are stepping on the toes of their healers because they have an embarrassment of riches when it comes to utility. and DPS. and survivability.
    (3)