Quote Originally Posted by LilimoLimomo View Post
I am honestly confused why you would mention good faith debates and ask me this. Because it's clear from the context you stripped my previous comment from that 100% GCD required is not intended to be a desirable way to play the game, just an exercise to prove that it's possible and thus disprove the proposal that GCD dps for healers can never be below 50% or whatever was said. And based on your wording, it seems like you have discovered at least one way to successfully do this. Thus, the proposal that I was intending to disprove has been effectively disproved. This was not the proposal of an actual design, but an exercise to determine the boundaries of the possibility space designers solving this problem have access to.
You've yet to demonstrate in any meaningful way that "it's entirely possible", where "it" is "there are a lot of different ways to make 100% of GCD's required for healing." The point isn't whether it's technically possible. The point is whether it's possible to design something that might plausibly considered fun.

Because here's my one way: The boss deletes 99% of the main tank's health every GCD. This is all they do, the entire fight. The healer has a single button that restores 99.1+% of someone's health, at a cost of zero MP and zero cast time. This design is complete and total garbage. You know it. I know it. We all know it. The idea that this is Yoshi-P's "good heal work" is preposterous. But it is "100% of GCD's required for healing." It's even accommodating of the least skilled of players.

I have trouble believing that anyone who argues for healers spending 100% of their time healing (or maybe more accurately, 0% of their time directly dealing damage) has what I just described in mind as a desirable goal. That design isn't the basis of a good faith discussion.

So, where's the pudding?