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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    This is silly and reductive. Anyone who plays a class can ask for whatever they want. And anyone else is free to disagree and ask for something else. You're not being robbed of your free speech just because some people on a forum disagree with you.
    Except it isn't silly and reductive. I have lost my preferred playstyle in part because of this mentality that healers aren't allowed to get more attacks, that if you want to DPS, then you play a DPS job or Tank, but healers aren't allowed that privilege. Scholar used to provide that playstyle, and it was eradicated, and nothing in the game makes me enjoy FFXIV combat like I did before Scholar was destroyed in Shadowbringers. And yet, often times when I ask for DPS spells returned to Scholar, for Sage to live up to its described identity by Yoshi P himself, I am met with someone who tells me to play DPS if I want to DPS, who says real healers HEAL. Who says what I want will ruin healers, even when it doesn't ruin tanks. I am constantly met with people who believe I shouldn't be allowed to have the playstyle I want--constantly met with a mentality that as taken my enjoyment out of the game.

    And for the record, I've also talked about trying to design a healer specifically for players who do not like DPSing as a healer--to make the Astrologian rework about turning Astrologian into a engine builder, who rather than directly heals and buffs, sets up healing and buffing effects that they detonate later in the fight while passively generating DPS to stay balanced with the other healers. And that would replace the bulk of their Malefic spam.

    Quote Originally Posted by LilimoLimomo View Post
    We are both on the page that Glare spam isn't fun and needs to be solved. We have different ideas about how to solve that. Because of that we are arguing. We agree on the problem, not the solution.
    But the point is that there is evidence that suggests your solution will not work: the fact that Abyssos, a raiding tier that did not have the highest healing requirements that the game has ever seen, and was not particularly difficult for veteran healers to heal through, was seen as 'too much' for many healers new to raiding or to FFXIV who were interested in raiding. And in Abyssos, healers still were using their DPS roughly just as frequently. If that only barely scratched the DPS-to-healing ratio and still overwhelmed people trying to get into Savage, how on earth could the healing requirement of a dungeon ask for even more healing from the veterans that are upset with DPS spam?
    (11)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    And in Abyssos, healers still were using their DPS roughly just as frequently.
    It's actually worse if you tried to clear it before the HP nerf. I went back and checked my first kill of P8S P1 before they nerfed his HP pool and I spent 97.23% of my GCDs on damage spells. And before anyone says I was only chadding my cohealer, she spent 89.18% of her GCDs on damage spells as well, and it's only lower because WHM has to spend GCDs on Afflatus spells.

    This is what SE's version of increased healing requirements looks like.
    (8)

  3. #3
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    But the point is that there is evidence that suggests your solution will not work: the fact that Abyssos, a raiding tier that did not have the highest healing requirements that the game has ever seen, and was not particularly difficult for veteran healers to heal through, was seen as 'too much' for many healers new to raiding or to FFXIV who were interested in raiding. And in Abyssos, healers still were using their DPS roughly just as frequently. If that only barely scratched the DPS-to-healing ratio and still overwhelmed people trying to get into Savage, how on earth could the healing requirement of a dungeon ask for even more healing from the veterans that are upset with DPS spam?
    With respect, I think it's hasty to suggest that a set of fights using the kits this expansion is limited to offers meaningful evidence that no possible kit and no possible tuning could yield a solution. I would say that's probably fairly decent evidence that relying only on damage output won't yield a solution. But there is so much more possibility space outside of the status quo.
    (1)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    With respect, I think it's hasty to suggest that a set of fights using the kits this expansion is limited to offers meaningful evidence that no possible kit and no possible tuning could yield a solution. I would say that's probably fairly decent evidence that relying only on damage output won't yield a solution. But there is so much more possibility space outside of the status quo.
    I do still want to see some increase to healing gameplay. Never said I only wanted more DPS. My point is that the opposite of wanting only healing isn't the solution either. It's a combination of increase the healing without alienating the larger player base and increasing the variety of DPS options. Ideally, as I said prior, I think there should be a healer designed specifically to disguise the DPS that they must provide for balance purposes as healing and support by attaching it to an engine building system. Something within that ballpark the best I can think of without disrupting the state of play.
    (2)