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  1. #1
    Player
    holydiver1286's Avatar
    Join Date
    Mar 2016
    Posts
    17
    Character
    Amiria Centani
    World
    Leviathan
    Main Class
    Botanist Lv 80
    Quote Originally Posted by ChrysOCE View Post
    By not worrying about damage input from healers and have encounters actually require healers to focus and provide heal/mitigate/support, with healer DPS as a distant secondary concern? If I wanted an interesting DPS rotation, I would play DPS. When I play healer, I want to heal/mitigate/support.
    As someone said, you're missing the point entirely. Of course healers focusing on healing/mitigating/support is what the main focus of a healer should be. I have been a healer main since 2.0 and love healing, but let's be realistic. After a certain point there is barely anything to heal. A tank buster happened? I probably didn't even have to heal it if the tank used a cooldown or I can pop an instant heal and go back to dps'ing. Oh a raid wide happened? Instead of panic mashing heals, I can literally throw one aoe regen or if I'm feeling spicy, assize or pneuma then go back to dps'ing. Oh a mechanic that drops everyone's hp to 0 or gives everyone a bleed happened? Yet again, an aoe regen and maybe a bubble will cover that and I can go back to dps'ing. All of 1 to 2 seconds of healing negates any danger. There is simply not enough damage going out to make the healing part of healers engaging. You begin to hope that people mess up so you'll have something to do. I just started doing ultimates recently. Even in them, it seems like a lot at first, but quickly diminishes into being efficient with just a couple heals and then back to dps'ing. I'm all for focusing on healing, but make it actually needed without throwing heals out in to the wind when none are needed. When the hardest content in the game can be cleared without healers (not that it's meant to be that), then that should tell you there's room for improvement in the healing category. Either have enemies shooting out more/random damage that needs to be consistently monitored or give the healers the option to do more except spam glare/broil/etc in the vast amount of time they spend attacking.
    (0)

  2. #2
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    552
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by holydiver1286 View Post
    As someone said, you're missing the point entirely. Of course healers focusing on healing/mitigating/support is what the main focus of a healer should be. I have been a healer main since 2.0 and love healing, but let's be realistic. After a certain point there is barely anything to heal. A tank buster happened? I probably didn't even have to heal it if the tank used a cooldown or I can pop an instant heal and go back to dps'ing. Oh a raid wide happened? Instead of panic mashing heals, I can literally throw one aoe regen or if I'm feeling spicy, assize or pneuma then go back to dps'ing. Oh a mechanic that drops everyone's hp to 0 or gives everyone a bleed happened? Yet again, an aoe regen and maybe a bubble will cover that and I can go back to dps'ing. All of 1 to 2 seconds of healing negates any danger. There is simply not enough damage going out to make the healing part of healers engaging. You begin to hope that people mess up so you'll have something to do. I just started doing ultimates recently. Even in them, it seems like a lot at first, but quickly diminishes into being efficient with just a couple heals and then back to dps'ing. I'm all for focusing on healing, but make it actually needed without throwing heals out in to the wind when none are needed. When the hardest content in the game can be cleared without healers (not that it's meant to be that), then that should tell you there's room for improvement in the healing category. Either have enemies shooting out more/random damage that needs to be consistently monitored or give the healers the option to do more except spam glare/broil/etc in the vast amount of time they spend attacking.
    You are just proving the point? You barely need to heal and end up DPSing for the most part. So is this good healer design? Is this good content design? It's just DPS more and have a complex DPS option because, as it currently stands, all healers are, are a DPS with healing tacked on. Is that good?
    (1)

  3. #3
    Player
    holydiver1286's Avatar
    Join Date
    Mar 2016
    Posts
    17
    Character
    Amiria Centani
    World
    Leviathan
    Main Class
    Botanist Lv 80
    Quote Originally Posted by ChrysOCE View Post
    You are just proving the point? You barely need to heal and end up DPSing for the most part. So is this good healer design? Is this good content design? It's just DPS more and have a complex DPS option because, as it currently stands, all healers are, are a DPS with healing tacked on. Is that good?
    Do you.....actually read? Where did I say at all that any of this was good design or good in general? This is not good design even a little. By me saying that the hardest content being cleared WITHOUT healers, I'm literally saying that healers are not designed good and the fights are not designed well around healing? Having more damage dealing abilities as a healer to fill in those complete healing downtimes would be better than what we have now or alternatively having more healing being necessary so healers would have things to do OTHER than just be an extra boring dps would be good.
    (1)

  4. #4
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    552
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by holydiver1286 View Post
    Do you.....actually read? Where did I say at all that any of this was good design or good in general? This is not good design even a little. By me saying that the hardest content being cleared WITHOUT healers, I'm literally saying that healers are not designed good and the fights are not designed well around healing? Having more damage dealing abilities as a healer to fill in those complete healing downtimes would be better than what we have now or alternatively having more healing being necessary so healers would have things to do OTHER than just be an extra boring dps would be good.
    LOL then why quote me directly and start off by saying I am missing the point, when you are actually, what, somewhat/half agreeing with what I said?
    (0)