Quote Originally Posted by Reinhardt_Azureheim View Post
The reason why BLU is limited is because they saw the need to make "game-breaking" skills which don't work in 95% of content, yet standard BLU damage rotation is pretty much just another Caster with some slight nuances - basically the devs forced a self-fulfilling prophecy.
That's one example given and most easily quoted, the other is that to make it a full job, they'd have to get rid of the blue mage book and the method of learning spells, and turn BLU into just another caster that learns from leveling and doing job quests. We wouldn't get learning parties for spells, or have people trying figure out what spells to equip for running content. People are already upset when we see someone go into CT or a post level 30 dungeon as their base class, how would people react if we started getting blue mages in content that only knew water cannon.

Tbh, really enjoy the current iteration of BLU, especially the part where a lot of it isn't "solved" yet. There is a lot of room to play with what spells to equip and strategies to try for soloing dungeons, trials, maps... maps are some of my favorite content to do as a blue mage, especially when I make it all the way to end of the dungeons.