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  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Problem isnt Blue Mage. Problem is there isnt any dedicated endgame content to do Blue Mage with.

    The fact that they only included one new trial in Masked Carnivale which was just story relatrd rather than a new slew of challenges bothers the heck out of me. Granted that one new trial was fun but they dont make any more.

    Also I dont they made any new tangible rewards for doing Eden Savage on Blue Mage like a mount right? Yet another screw up.

    You know what would be fun? If they made a Blue Mage Deep Dungeon where you go from floor to floor obtaininh spells and surviving or have a seasonal event where they make hard versions of older content to do for rewards or literally anything.

    Thats the main issue here, they dont provide any meaningful endgame content for the job. Sure half of the fun of Blue Mage is the leveling journey and acquiring the spells but we lack that other half to make us give a shit about playing Blue Mage.
    I hold that the reward for doing Savages was quite dumb and poorly thought out. I should think that Savage would be the *last* place BLU would want to play endgame content--either the difficulty is roughly synced and now BLU has to feel locked into playing like every other job, or if they play desynced bosses would just die too quickly.

    Imo, BLU should have been allowed in exploratory zones like Eureka and Bozja. Perfect playground for them to break things without being too OP compared to other players. Might need a few reasonable limitations to prevent a BLU-only meta developing (maybe you'd have to switch jobs when fighting Critical Engagements or Dungeons), but would have provided a lot of longevity for both BLU and that content since a very solo job like BLU would synergize well with grindy relic stuff.
    (2)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,820
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I hold that the reward for doing Savages was quite dumb and poorly thought out.
    Should be mounts from doing the other expansion raids too, rather than just an achievement.

    I should think that Savage would be the *last* place BLU would want to play endgame content--either the difficulty is roughly synced and now BLU has to feel locked into playing like every other job
    Actually not though. Raiding on BLU is a unique experience because you don't necessarily all use the same abilities. One raid group might use a different configuration of abilities than another depending on their strategy. Healers can scale how many DPS vs heal abilities they have and so can tanks. It's the closest thing we have to skill trees in this game.

    Tanks actually seem to have to tank, in some cases using Diamondback constantly and not doing damage hardly at all. Healing involves actual casts, which brings you back to the ARR and Heavensward days unlike normal jobs where we have all these off-global heals.

    I think trying out BLU raiding is worth it for people who are unhappy with the current jobs and want it to be more like skill trees or ARR where GCD heals were a bigger deal.

    Imo, BLU should have been allowed in exploratory zones like Eureka and Bozja.
    Problem is that you are only meant to be able to kill Eureka enemies quickly if you have points in the opposite element. It is possible a BLU would interfere with that concept.
    (1)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by SeverianLyonesse View Post
    I hold that the reward for doing Savages was quite dumb and poorly thought out. I should think that Savage would be the *last* place BLU would want to play endgame content--either the difficulty is roughly synced and now BLU has to feel locked into playing like every other job, or if they play desynced bosses would just die too quickly.

    Imo, BLU should have been allowed in exploratory zones like Eureka and Bozja. Perfect playground for them to break things without being too OP compared to other players. Might need a few reasonable limitations to prevent a BLU-only meta developing (maybe you'd have to switch jobs when fighting Critical Engagements or Dungeons), but would have provided a lot of longevity for both BLU and that content since a very solo job like BLU would synergize well with grindy relic stuff.
    I agree older lower level content should be open for Blue Mage at this point rather than keeping them locked from them.
    (1)