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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Absurdity View Post
    I find it funny at this point. WoW, the hardcore raid-only MMO, is now giving you the ability to get endgame raid-level gear from just casually playing the game and plans to expand this to even more solo content with Delves in the next expansion.
    While XIV has suddenly become the "raid or bust" MMO when it comes to gearing your character.
    We have the tomestone armor and weapons but they suffer from strict weekly lockouts due to the low tomecap and with the weapons themselves having you to wait 4 to 7 months (during current patch) to get a single one in a game that encourages you to play multiple jobs is such an out of touch design choice. Yeah I get it, its mostly there to keep retention but seriously we couldnt have other avenues that help bypass that limit just even a little bit? The current tomecap and weekly lockout wouldnt be insulting if it wasnt the ONLY way to get that gear.

    Game needs to spread its loot structure to other forms of content and not just Savage raids.
    (4)

  2. #2
    Player
    Jargal's Avatar
    Join Date
    Oct 2021
    Posts
    35
    Character
    Jargal Ganbold
    World
    Behemoth
    Main Class
    Viper Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    We have the tomestone armor and weapons but they suffer from strict weekly lockouts due to the low tomecap and with the weapons themselves having you to wait 4 to 7 months (during current patch) to get a single one in a game that encourages you to play multiple jobs is such an out of touch design choice. Yeah I get it, its mostly there to keep retention but seriously we couldnt have other avenues that help bypass that limit just even a little bit? The current tomecap and weekly lockout wouldnt be insulting if it wasnt the ONLY way to get that gear.

    Game needs to spread its loot structure to other forms of content and not just Savage raids.
    Although I agree that the tome cap limit is very low and doesn't accompany well the structure of gearing BiS with savage.

    Out of legit curiosity, why does it matter to get fast high IL if virtually there's no use for it unless you actually do high-end content (ultimate and criterion savage)? It's not like having high IL is a must to complete all the available endgame content outside of ultimates (you can complete savage with a crafted pentamelded set anyways).
    (1)

  3. #3
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Jargal View Post
    Although I agree that the tome cap limit is very low and doesn't accompany well the structure of gearing BiS with savage.

    Out of legit curiosity, why does it matter to get fast high IL if virtually there's no use for it unless you actually do high-end content (ultimate and criterion savage)? It's not like having high IL is a must to complete all the available endgame content outside of ultimates (you can complete savage with a crafted pentamelded set anyways).
    Ive actually stated this counter argument and I feel it still holds true; however the nature of MMOs is always to get the best gear (people will always want to be more efficient) and the slow progression of obtaining these items goes against the core principle of FFXIV's All-in-One system.

    I dont think asking for extra avenues to get savage level gear is bad. People are still going to have that retention to get BiS in this game but the process of doing that shouldnt be this extremely bad. Realistically you should be able to at least get 3 pieces of BiS gear weekly to fit the 3 roles; Tank, Healer, DPS and this can be done by spreading the content via raids, quests or heck even expert level crafts like in WoW.
    (2)

  4. #4
    Player
    Jargal's Avatar
    Join Date
    Oct 2021
    Posts
    35
    Character
    Jargal Ganbold
    World
    Behemoth
    Main Class
    Viper Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Ive actually stated this counter argument and I feel it still holds true; however the nature of MMOs is always to get the best gear (people will always want to be more efficient) and the slow progression of obtaining these items goes against the core principle of FFXIV's All-in-One system.

    I dont think asking for extra avenues to get savage level gear is bad. People are still going to have that retention to get BiS in this game but the process of doing that shouldnt be this extremely bad. Realistically you should be able to at least get 3 pieces of BiS gear weekly to fit the 3 roles; Tank, Healer, DPS and this can be done by spreading the content via raids, quests or heck even expert level crafts like in WoW.
    Yeah I can see that, a sense of character progression alone can be a motivator, but I can argue the same over getting BiS on savages and I just don't know how you would go about it without pissing off the balance of effort x reward, because in the end, doing savage only allows players to get better IL faster, since on odd patches, they add the possibility for anyone to upgrade their tome gears by exchanging alliance and nuts for the upgrades, if only the tome cap limit was higher everyone would get a high IL gear in a considerable speed.

    Edit: after some thought I believe the best course of action on this would be making savage gear being the only kind of set that has visual effects (remove them from the normal set), to compensate, make it so the normal set could be dyable, and the savage set could be dyable + you can dye/chage color of the effects emanating from the set, that in a sense would be the fair way to reward a player that goes through a harder piece of content and not feel robbed of going the hard way for gearing up.
    (1)
    Last edited by Jargal; 11-13-2023 at 11:14 AM.

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,103
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jargal View Post
    Yeah I can see that, a sense of character progression alone can be a motivator, but I can argue the same over getting BiS on savages and I just don't know how you would go about it without pissing off the balance of effort x reward, because in the end, doing savage only allows players to get better IL faster, since on odd patches, they add the possibility for anyone to upgrade their tome gears by exchanging alliance and nuts for the upgrades, if only the tome cap limit was higher everyone would get a high IL gear in a considerable speed.

    Edit: after some thought I believe the best course of action on this would be making savage gear being the only kind of set that has visual effects (remove them from the normal set), to compensate, make it so the normal set could be dyable, and the savage set could be dyable + you can dye/chage color of the effects emanating from the set, that in a sense would be the fair way to reward a player that goes through a harder piece of content and not feel robbed of going the hard way for gearing up.
    As you said, savage could have the benefit of being the only dyeable version.
    Ideally I would keep the savage set as it is, maybe with some additional flashy effects if people are into that, and add an additional new set to the overworld/casual/side activities. Same ilvl, maybe even the same stats, but not as "prestigious-looking".
    (1)