Quote Originally Posted by Shurrikhan View Post
What do we have now? Three types.
  • Basically Uncapped Non-Season Tomestones not limited to endgame -- Poetics.
  • Weekly-Capped Seasonal Endgame Tomestones -- currently called Comedy, but the name changes / a new tier is shifted in each time a new Savage tier is released (i.e., the start of each new 'season').
  • Basically Uncapped Seasonal Endgame Tomestones -- currently called Causality, though each new season the former Weekly-Capped Tomestone is degraded into its position.

How many are there between "Poetics, Uncapped Seasonal Tomestones, and Weekly-Capped Seasonal Tomestones". Three types. The same three types.

The differences are merely that you'd buy old levelcap gear with Poetics, too, now, while the Uncapped Seasonal Tomestones would just be used on Relic progression, while Relic progression in turn only uses that currency, and the Uncapped Seasonal Tomestones would be new with each season, rather than just the previous capped tomestone being degraded to its position.

Done. Players would no longer be able to bank currency ahead of a new Relic stage, all without having to demand handfuls of inventory bloat or inflexible tasks.

At that point, all that is needed is reward balance enough to give players actual choice in content, which is something we'd want regardless of the inclusion of Relics.
Look, I'm not saying your suggestion is bad, but you're not actually paying attention to what SE has been doing over the past few expansions, and how the types are of tomestones are relegated.

Yes, we have three types of tomestones currently
  • Tomestones for legacy content (anything prior to the current expansion - Poetics
  • Uncapped tomestones for the current expansion's crafting materials, and pre-savage gear/gear from previous tiers - Causality (or whatever name they give it with every other new tier)
  • Weekly capped tomestones for the current savage tier - Comedy (or whatever name they give it with every new tier)
SE absolutely loves this structure, as can be seen by how they've handled it since the release of Heavensward. It gives a clearly defined currency for previous expansions, and two clearly defined currencies for the current expansion.
The chances of SE changing this to work with your suggestion are very, very low, unless the result would be significant enough for them to change a system structure that's been around for almost a decade.

Quote Originally Posted by Shurrikhan
Then just start the Relic quests with the launch patch. Why would you not, anyways? They'd be using an independent and singular currency; the devs would be free to increasingly ramp up the rewards pace as the season edges along if they so please.
Which would be absolutely great, yes. But again, you're not paying attention to how SE has been handling patches, and how they've been spreading out content for several expansions now. Something that's honestly surprising for someone who has been around since pre-ARR, and this active on the forums.

It's unlikely for SE to see enough reason to move relics from the x.x5 to the initial major patch release, otherwise they would've done so already.

Quote Originally Posted by Shurrikhan
All this is besides the point, though. Again, all that matters is that it's simply a singular, intuitive currency. Call it Light. Call it Essence. Call it Magia. Call it SparklePopPower. Or keep it a core, easily found currency as per tomes. It doesn't matter what the name is or what tab it falls under long as it can't be pre-banked, which can as easily be prevented whether it's "Tomestones of X" or "Relic Points".
I mean, you're the one who completely latched onto the tomestones part of my post.

A post in response to TaleraRistain, in which they suggested multiple options to obtain a relic. With said options being 1) obtaining items in specific content, or 2) purchasing items with tomestones.