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  1. #33
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,222
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Post View Post
    I think Criterion on the whole works a lot better because it's what they're comfortable building already. They've managed to have some very creative bosses in Criterion, too. Many I've liked more than most of Pandemonium Savage, it's just the reward structure sucks for Criterion.
    The problem I have with Criterion is that it's basically just a very long trial, it's not a dungeon to me. The boss fights may be great, but we're not exactly lacking in good boss fights.


    Quote Originally Posted by Gullis View Post
    I like the idea of it, I really do. it has much potential to be great, but right now they are so barebones, that if I got a choice between this or more dungeons per patch, would rather just have more normal dungeons per patch. At least it would help with making expert roulette slightly less stale.
    For me expert would be just as stale even if they added more normal dungeons again, because it's all basically the exact same dungeon. Every dungeon since arguably Stormblood has just been the same dungeon but with a different skybox, even the boss mechanics are often just some variant of "point-blank and donut aoe, proximity marker, dodge the lines, stack marker".

    I agree with you on variant dungeons though, they too absolutely suffer from being mostly just hallways. It's that tiny bit of variation that puts them above normal expert fodder for me.
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    Last edited by Absurdity; 11-12-2023 at 07:50 PM.