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  1. #14
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    542
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    But they are at least not quite as void of creativity as 2 trash packs-> wall-> 2 trash packs-> boss-> repeat while you run through hallways with fancy wallpaper in the background.
    I feel they are, but they are just hidden under a lot of fluff. Its still the same formula of packs into boss, except they prevent you from w2w pulling by putting a barrier on every pack, instead of every two.
    Each path is just a different hallway with fancy wallpaper, that plays no different than the others. They could not even be arsed putting a unique first boss into each path.
    the exploration and secrets are usually just a super obvious choice of pick option A or B, with a single unique and fun puzzle per variant, that leads you to a hidden boss.

    if it had more stuff like those cool puzzles that led you to a completely different areas with a secret bosses it would be way more fun, but alas they can only bothered to put one of those per dungeon.
    even tho these are new experiences in EW, and we only have 3 of them, the formula has already gotten stale and predictable for me. Each of them are the exact same, except that you got a different npc, and different paint.

    Its just a normal dungeon.5 except somehow more boring to replay (ironic as they are suppose to be the opposite) as you have to wait for a npc, before you can do anything, and have a total of 5 bosses between 12 paths (and only 1 of them contains the 5th boss)

    I like the idea of it, I really do. it has much potential to be great, but right now they are so barebones, that if I got a choice between this or more dungeons per patch, would rather just have more normal dungeons per patch. At least it would help with making expert roulette slightly less stale.
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    Last edited by Gullis; 11-12-2023 at 07:24 PM.