I'm amazed that people tend to avoid FFXII when talking about the series.
That game had a god damned WORLD. And the battle system was amazing~
I'm amazed that people tend to avoid FFXII when talking about the series.
That game had a god damned WORLD. And the battle system was amazing~
If you got into it, it's essentially doing the same thing we're doing right now. You still needed to tweak your gambits mid boss fight. If you ask me, it was way more intense and exciting than XIII's button mash fest. And if I could choose between XIV's current battle system and XII's gambits, I'd be programmin' gambits all day in Eorzea, baby~.
And dear lord, dat customization. I'm still mad that we never saw the International version.
Last edited by Denmo; 04-14-2012 at 02:22 AM.
I agree it was better than 13's battle system, I would actually like to see them use the gambit system for the chocobo, beastmaster pet system and summoner pet system.If you got into it, it's essentially doing the same thing we're doing right now. You still needed to tweak your gambits mid boss fight. If you ask me, it was way more intense and exciting than XIII's button mash fest. And if I could choose between XIV's current battle system and XII's gambits, I'd be programmin' gambits all day in Eorzea, baby~.
And dear lord, dat customization. I'm still mad that we never saw the International version.
It felt more like a Starwars game to me lol.
Definitely agree with you Denmo. I loved FFXII, the plot, the characters, the battle system, all of it was really well done. But it never seems to get the props it deserves, especially among my FF-fan friends. Some of them refuse to even play it!? Crazy...
Fundamental problem with both FFXII and XIII was the story. Lots of people have different reasons why they hated those games but to me the one glaring issue was that the pacing of the story was all wrong, from beginning to end. You never feel pulled into it as you would with older titles, some of the characters never get a full background or their own story. An FF are a bunch of side stories within an overarching one. This was missed in the latter games, like they spent so much time being innovative with the combat they didn't have the time or resources for what the fans really care about, knowing who these people are and what their goals are and what happens when they defeat the big bad.
I have not played or even looked at XIII-2 but I hope it regains this.
I was one of these fans until recently. I played every FF numbered game, but XII itself. I just recently started getting into to it(progressed pretty far) and it is more decent than I thought. My main game destroying issue though is the main character. I can't stand Vaan and feel he is more of a sideline character. In most FF games you might not be the most serious or most important character but for the most part they play a great role and act well enough to be taken serious as a main character.
On topic:
The current "fad" is spamming games regardless of the genre now it seems. Gamers want to feel so "involved" in their games by spamming a button a million times as fast as they can. It was great at one point of my gaming years until the variety of choices blurred. It's like the Shooting, Racing, and Arcade genres spilled over into every other genre.
Just look at the MMO genre for example. How many people realize that it is becoming more and more a shadow of its former self? Everybody is focused on time and speed of things. People used to play MMOs because they were time consuming. I am one of those people and knew casuals(by time) that still enjoyed MMOs right along with us "hardcore". That time consuming struggle of an adventure is the reason why so many people have the fondest of memories from the older generation MMOs.
How many "old school" MMO players have at least 1 memory that outshines their old MMO days?
Now I'm not saying the generation shouldn't have sped up a bit but the speed is blurring everything that made the genre amazing.
Last edited by Akumu; 04-15-2012 at 12:25 PM.
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