I gotta admit... I'm not sure I want... much of any of this.
I do not want a three-step AoE combo. Stalwart Soul also already gives resources. And unless you want your AoEs to suck in 2-4 targets, you probably do not want your AoE's resource generation to scale with target count without limitations.You can convert Salt and Darkness into GCD spell that combos after Stalwart Soul and move it to level that Salted Earth is and it would make AoE feel slightly better, though could make Stalwart Soul and Salt and Darkness restore MP, Blood gauge, and restore HP equal to damage dealt per hit.
I'm honestly not sure what you mean by "combos" into, or whether they cost 3k each or in total (combo nullifies the follow-ups' costs). I don't think I like either one, though. On the one hand you end up with Double Down + Gnashing Fang's inflexibility, requiring that you have 9k MP saved up before each Shadowbringer, with the only benefit(?) being (I guess?) that you'd be forced to spread your Shadowbringers out some. On the other hand, you end up with... well, still bundling those skills completely in order not to waste 2 Edge's worth of MP.You could bring back Dark Passenger, make it GCD that costs MP, and have it combo into Flood of Darkness/Shadow, which then combos into Shadowbringer, and they all cost 3000 MP, because the MP guzzling aspect of Dark Knight is enough to make it stand out from the other tanks, just the MP spenders were GCDs
Likewise not sure what this means. "Darkside" as a 15-25% buff? And that becomes permanent after unlocking the 'real' Darkside? And then that replaces Living Shadow, too?Heck you could make Blood Weapon be a mini Darkside that grants 15-25% haste which then becomes Darkside when you do the quest to unlock it, and then have Darkside become Living Shadow with the dark flames aura that also boosts potency by 100-300, and we can keep the ways to maintain Darkside and have those apply to Blood Weapon and Living Shadow.
I feel like this could be decent, but I truly cannot tell from the way it's described. I'm not opposed to a HW Blood of the Dragon-esque mechanic (but with speed and spenders instead of +50% damage to a category of oGCDs + spenders), but I'd need more info on what exactly it is you want this to do, gameplay-wise.
Why are we trying to make the job that always had comparatively high oGCD attack usage... lose most of its oGCDs?Edge of Darkness/Shadow you could make it become a GCD weaponskill that cost 20 Blood gauge, that combos into Bloodspiller that costs 15 Blood Gauge, that combos into Carve and Spit that also cost 15 Blood gauge, and they could restore MP and restore HP equal to damage dealt, and you could also make these share 1 button.
I haven't seen many complaints about DRK having too many oGCD casts on the whole, only that they're too concentrated (that, per 120s, you burst them all within 15s and are then left bored for the remaining 105s).
Similarly, what is the point in so greatly reducing Blood costs but then delaying your oGCDs attacks behind them? I don't think it'd necessarily be a bad idea, but... I don't see any obvious merit, either, and of the two I'd tend towards not muddying them in that way probably being the better option.
Unless by "restore HP equal to damage dealt per hit" you mean specifically that they just have a cure potency equal to their attack potency and/or use the highest individual instance of damage among all hits done in that cast as their healing value... the use case is going to still be very simple. You'd use it in AoE. Outside of AoE, you would not use it.You could make Quietus cost 15 Blood gauge and have restore MP, and make Abyssal Drain a GCD that cost 3000 MP that restore Blood gauge, make both restore HP equal to damage dealt per hit, and people would would try to find a use for these.
That... seems simply to be a slightly more convoluted version of the current Delirium. What's the objective of this change?Dark Arts button we can bring back as 60 second cooldown which grants 3 Dark Arts charges, which double the potency of all actions, ignore resources for 3 actions and if used on Dark Passenger, Flood of Darkness/Shadow, and/or Shadowbringer it converts Dark Arts into a new resource called Blood Arts which is basically triples damage dealt for Blood gauge spenders, but only in combat
This would damn near force you to use it on CD, as it'd grant your 60s offensive CD every 25s so long as you pop it. Such would likely be vastly less now that you've made them GCDs, but still, no other on-demand directly grants damage in that way.The Blackest Night have the MP cost removed, but would need it's recast timer increased to 25 seconds, and if falls off 1 Dark Arts charge, if it breaks it grants 3 instead.
...A 2-minute 30% HP-restoring CD, but now with half a single-target Reprisal? Ehhh...You could bring back 4.3 Sole Survivor, buff it to where it increase damage dealt to enemies by 5% and reduce the amount of damage that those enemies would deal by 10%, have it be 2 charges, and it would give Dark Knight a raid buff that's good against bosses and also good in dungeons.
The problem there is that many raid-buffs that need mitigation... can't be mitigated through debuffs on an enemy, simply because they're either independent or the boss isn't even attackable during that time.
Sure. Sounds fine.You could give the Dark Mind the Addle treatment, and it would feel less bad against physical tank busters.
I wouldn't hate this.You could make Living Dead just be a 20 second invuln that drops your HP to 1(you still take damage) that restores HP equal to damage dealt by 300%, and it would be better than Holmgang, and justify the 300 second cooldown.
Thus far, what you've suggested sounds more jank to me than its present version, tbh. I also suspect I'd slightly prefer the HW version over what you're suggesting here. Frankly, having a higher number of oGCD attacks, and apm in general, than most other tanks --per periods of quick frenetic burst-- seems iconic to XIV's DRK, and I'd rather not throw that out.All of this would make up for the fact that Dark Knight would no longer have oGCD spam, and feel a lot less janky to play and would probably make Dark Knight be SO MUCH better than when it first launched in Heavensward.