Quote Originally Posted by Aravell View Post
How would that solve healers being bored in anything below savage though? That's 90% of the content that they would get to be bored in.

It's not just high-end players that say they're bored, you know? There's been quite a few people who made a thread on the healer forums saying they only just picked up healing not long ago and are bored out of their minds and they're making a thread asking if things will eventually get more fun.
Fundamentally it's all the same principle: tune encounter damage, player healing output, and mitigation tools such that more healing is required. The only difference between different tiers of content would be what percentage of cast time is mandatory healing/Esuna/etc and what percentage of cast time is wiggle room for player mistakes (fewer mistakes = more potential for DPS); as content increases in difficulty, there should be less of that wiggle room.