Quote Originally Posted by Rein_eon_Osborne View Post
Even the arguably hardest encounters to heal such as O8S & DSR does not have that much of a healing uptime. Do people seriously want to bring that sort healing intensity (or higher) *everywhere* just to ensure healer gameplay wouldn't be boring?
I should clarify that I in no way think that intensity of healing should be applied everywhere, just to the very highest end content. If healers in the very highest end content are bored from how much spare time they have to DPS, that's a problem that transparently goes against the devs' stated design goals.

Healers in less intense content should require less healing. There's plenty of room for a more nuanced discussion about what that would look like and how adequately it would solve the overall problem. But when it comes to the very peak of high end content, my opinion is that Yoshi-P's stated goal is a good one, and I'd like to see it realized.