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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,010
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I should clarify that I in no way think that intensity of healing should be applied everywhere, just to the very highest end content. If healers in the very highest end content are bored from how much spare time they have to DPS, that's a problem that transparently goes against the devs' stated design goals.

    Healers in less intense content should require less healing. There's plenty of room for a more nuanced discussion about what that would look like and how adequately it would solve the overall problem. But when it comes to the very peak of high end content, my opinion is that Yoshi-P's stated goal is a good one, and I'd like to see it realized.
    How would that solve healers being bored in anything below savage though? That's 90% of the content that they would get to be bored in.

    It's not just high-end players that say they're bored, you know? There's been quite a few people who made a thread on the healer forums saying they only just picked up healing not long ago and are bored out of their minds and they're making a thread asking if things will eventually get more fun.
    (13)

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aravell View Post
    How would that solve healers being bored in anything below savage though? That's 90% of the content that they would get to be bored in.

    It's not just high-end players that say they're bored, you know? There's been quite a few people who made a thread on the healer forums saying they only just picked up healing not long ago and are bored out of their minds and they're making a thread asking if things will eventually get more fun.
    Fundamentally it's all the same principle: tune encounter damage, player healing output, and mitigation tools such that more healing is required. The only difference between different tiers of content would be what percentage of cast time is mandatory healing/Esuna/etc and what percentage of cast time is wiggle room for player mistakes (fewer mistakes = more potential for DPS); as content increases in difficulty, there should be less of that wiggle room.
    (1)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by LilimoLimomo View Post
    Fundamentally it's all the same principle: tune encounter damage, player healing output, and mitigation tools such that more healing is required. The only difference between different tiers of content would be what percentage of cast time is mandatory healing/Esuna/etc and what percentage of cast time is wiggle room for player mistakes (fewer mistakes = more potential for DPS); as content increases in difficulty, there should be less of that wiggle room.
    So what happens if a bad healer queues for something - is the party just stuck in the instance until they git gud or are kicked? We already know that abyssos managed to cause issues for pf healers between damage and body checks to the point that yoshi p asked people to try healer in a live letter. If normal content also gets tuned more aggressively then the impact must be more severe simply by the fact that there's more casual than high end content.

    I'm also entirely certain that replacing 4 broils with 4 esunas is not really addressing the problem. It could well be that the hyper scripted combat encounters do not lend themselves to engaging healer gameplay, but they seem to have not intention on changing that.
    (4)

  4. #4
    Player
    Lailani_Fey's Avatar
    Join Date
    Nov 2023
    Posts
    47
    Character
    Cure Starlight
    World
    Raiden
    Main Class
    Astrologian Lv 90
    Any content where more than 50% of my time is spent DPS'ing is generally badly designed
    (3)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lailani_Fey View Post
    Any content where more than 50% of my time is spent DPS'ing is generally badly designed
    I'll repost my question from earlier:

    Quote Originally Posted by ty_taurus View Post
    To those who believe that the issue with healer design can be completely resolved by increasing the healing requirements only, I have a challenge for you:

    Design for me 1 minute of a fight against an unnamed dungeon boss that showcases the increased healing requirements you believe will solve the problem with healer design, and show me how you will force a Sage to spend more GCDs on healing than on Dosis spam. You have 24 GCD casts in 1 minute, and you'll need to force them to burn through all of their OGCDs in order to get a Sage to start relying on GCD heals, or you need intense enough back-to-back healing that a heal weave > heal GCD > heal weave will be necessary to resolve the mechanic successfully. Show me the breakdown of where that Sage uses each cooldown, taking into account cooldowns that are shorter than 60 seconds (Ixochole and Kerachole). You can use approximates, such as "mechanic A will bring the party down to around 30% remaining HP" or something like that.

    A reminder of Sage's cooldowns:
    - Physis II
    - Soteria
    - Druochole (limited by Addersgall, 1 per 20 seconds)
    - Keracholex2 (limited by Addersgall, 1 per 20 seconds)
    - Ixocholex2 (limited by Addersgall, 1 per 20 seconds)
    - Taurochole (limited by Addersgall, 1 per 20 seconds)
    - Haima
    - Panhaima
    - Rhizomata
    - Holos
    - Zoe
    - Krasis
    - Pneuma

    Prove to me that you can make 1 minute of a dungeon level fight that will make the healing side outweigh the DPS. Show me each GCD in that 1 minute and how more of them will go to healing instead of Dosis spam. I know it's a tall order, but I'm only asking for 1 minute.
    (2)

  6. #6
    Player
    Lailani_Fey's Avatar
    Join Date
    Nov 2023
    Posts
    47
    Character
    Cure Starlight
    World
    Raiden
    Main Class
    Astrologian Lv 90
    https://www.twitch.tv/videos/1972059174?t=01h03m41s

    Quote Originally Posted by ty_taurus View Post
    I'll repost my question from earlier:
    (0)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Ah, yes. A stream of a party clearing Alexander Savage Unsynched... That answers everything, now. Doesn't it?
    (5)

  8. #8
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lailani_Fey View Post
    Any content where more than 50% of my time is spent DPS'ing is generally badly designed
    Confidently calling all content in the game bad is a power move ngl.
    (3)

  9. #9
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saraide View Post
    Confidently calling all content in the game bad is a power move ngl.
    It’s why they’re leveling tank instead it appears LOL
    (0)

  10. #10
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by fulminating View Post
    So what happens if a bad healer queues for something - is the party just stuck in the instance until they git gud or are kicked?
    This is already a thing in the current game. There is nothing preventing a player who isn't skilled enough to do content from queuing for it.

    Back when in previous expansions when healing was more demanding, sometimes we would wipe because the healer wasn't good enough. And just like not being good at any aspect of a fight that results in a wipe, folks would find kind ways to offer helpful advice, and we would almost always get through it.
    (1)

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