Quote Originally Posted by ty_taurus View Post
Abyssos' healing difficulty was short-lived and more a result of the surprise to seeing the healing requirements increase at all when it seems like Shadowbringers and Endwalker have done everything they can to make healers heal less. But even if Abyssos was enough to make healing fun there, that's only four fights. I want healing to be fun in the entire game, something I felt was true of Scholar and Astrologian before Shadowbringers. I'm not interested in the "just play savage/ultimate" argument. I want to love healers whether I'm soloing the MSQ, farming treasure maps, running Eureka/Bozja, doing roulettes, progging savage, or grinding out bicolor gems. And that's just not true of healers in these last two expansions.

The point of a game is to have fun. I want "healing is fun." No caveats. No 'ifs'. just "healing is fun" period.



I don't really see what that has to do with my feedback particularly. Job design is a separate discussion to repeatable content.
Even yoshi's "play ultimate fell apart" because Top can br cleared without healers,lol