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  1. #1
    Player
    Absimiliard's Avatar
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    Jul 2014
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    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ty_taurus View Post
    - Wolf Marks
    And just like that, you've lost about 80% of the playerbase. A lot of them reaaaalllyyy hate PvP, my dude. Putting a relic weapon step behind it would cause the lion's share to just not bother with it.
    (3)

  2. #2
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Absimiliard View Post
    And just like that, you've lost about 80% of the playerbase. A lot of them reaaaalllyyy hate PvP, my dude. Putting a relic weapon step behind it would cause the lion's share to just not bother with it.
    Not if it was optional. I rather go with the remix of revisiting older and new areas/content approach as long as they dont make it stupid like getting an absurd amount of items just by doing one activity.
    (8)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,518
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Absimiliard View Post
    And just like that, you've lost about 80% of the playerbase. A lot of them reaaaalllyyy hate PvP, my dude. Putting a relic weapon step behind it would cause the lion's share to just not bother with it.
    He's not talking exclusively. Just one of the options. I proposed something similar in threads we've had about relics. We could get a single questline with multiple ways to get the items for a step. Very similar to the crystal sand step in HW. Then you have the flexibility that exists now with the structure that players can choose to have that's missing now.
    (5)

  4. #4
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    And just like that, you've lost about 80% of the playerbase. A lot of them reaaaalllyyy hate PvP, my dude. Putting a relic weapon step behind it would cause the lion's share to just not bother with it.
    80%? I don't know where you pulled that # from. I queue for frontline whenever shatter isn't up and my queue of 72 people is always less than 5m. PvP is actually the best it has ever been in XIV since the Endwalker changes.
    (8)

  5. #5
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    756
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Reap00 View Post
    80%? I don't know where you pulled that # from. I queue for frontline whenever shatter isn't up and my queue of 72 people is always less than 5m. PvP is actually the best it has ever been in XIV since the Endwalker changes.
    It's because people like me still queue for daily frontlines roulette even though we hate doing PvP with a passion yet it's the ONLY way to get the series malmstone rewards.
    (0)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absimiliard View Post
    And just like that, you've lost about 80% of the playerbase. A lot of them reaaaalllyyy hate PvP, my dude. Putting a relic weapon step behind it would cause the lion's share to just not bother with it.
    But it would also gain the approval of those of us who love PvP, because it's something to finally spend wolf marks on, add trophy crystals too and you've got yourself a deal.
    (8)

  7. #7
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    And just like that, you've lost about 80% of the playerbase. A lot of them reaaaalllyyy hate PvP, my dude. Putting a relic weapon step behind it would cause the lion's share to just not bother with it.
    With posts like this its why Relics are earned by doing nothing special.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnnRam View Post
    With posts like this its why Relics are earned by doing nothing special.
    That response has more to do with quality/effort put into reading more so than it does whether players would like PvP also to be an option by which to progress relic steps.

    ________________

    Hot take, possibly, but I wouldn't mind relics being based on tomes (especially, if Seasonal but basically uncapped), if only...
    1. There were more high-effort content than just Raids by which to progress your maximum ilvl reachable by Week X after a new season's (Savage Tier patch's) start,
    2. Everything (yes, including even Exploratory Missions and PvP, give or take their rate of exclusive gear acquisition) gave tomes in roughly equal efficiency (assuming experienced runners), and
    3. There were additional seasonal and weekly completion rewards (think Challenge Log, Wandering Tails, and the like) by which to bribe people towards trying a variety of content.

    In the end, every reward system is a way to push the playerbase towards the most fun per minute they can have from each other through the content the game can, itself, provide, usually by pushing them towards an equilibrium between matchmaking speed and perceived quality of content (which tends, among what little subjective matters the game can control, correspond to variety of content and just enough time in them to make further optimizations, if the players so desire).

    As long as you balance the reward efficiencies of content and prevent pre-banking, using a single currency (be it tomes, "Light", or what have you), just means...
    • greater flexibility in choices (as one doesn't necessarily have to run content they dislike, even if it might be the most efficient means of generating that currency at the time),
    • less RNG dependence (especially where it could most hurt)
    • finer and more dynamic control over the reward balances themselves as to create informal events and the like (be that through Challenge Logs, "Light rotations", or whatever else), and
    • less inventory bloat caused.

    As such, I don't really get the concern with a relic step being based on uncapped-but-seasonal tomes or any other single currency. The concern should only be its pre-banking and reward balance, which is a concern even with many-item/currency systems anyways.

    ...Frankly, we should be pursuing a tighter balance among reward efficiencies regardless, as not to push time-crunched players just towards Expert Roulette and Hunts, etc.

    Quote Originally Posted by Nezerius View Post
    The issue with this, is that most players will still end up picking the tomestone choice, for the simple fact that players can stock up on 2000 tomestones before the patch is released.
    Only under the way tomes have been handled so far, but that's not something we need to continue.

    We could as easily make room for a currency used only for Relics by just using Poetics on everything but said Relics and our Weekly-capped gear purchases, likely with their cap raised to 9999. Voila, we're then free to start each season with a fresh weekly-capped amount (spent on neither-much-grind-nor-difficulty-required means of progression) and a fresh non-capped amount (spent on Relic progression).

    We'd still be free to gate how far one could go with those relics at/until a given week, with players then be able to progress the Relics for additional jobs accordingly.

    Similarly, we don't have to leave Hunts and Expert Roulettes the only particularly time-efficient ways to get our weekly tomes. It's a current circumstance, not a necessary design constraint.
    (0)
    Last edited by Shurrikhan; 11-11-2023 at 12:30 PM.

  9. #9
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Only under the way tomes have been handled so far, but that's not something we need to continue.

    We could as easily make room for a currency used only for Relics by just using Poetics on everything but said Relics and our Weekly-capped gear purchases, likely with their cap raised to 9999. Voila, we're then free to start each season with a fresh weekly-capped amount (spent on neither-much-grind-nor-difficulty-required means of progression) and a fresh non-capped amount (spent on Relic progression).

    We'd still be free to gate how far one could go with those relics at/until a given week, with players then be able to progress the Relics for additional jobs accordingly.

    Similarly, we don't have to leave Hunts and Expert Roulettes the only particularly time-efficient ways to get our weekly tomes. It's a current circumstance, not a design constraint.
    A change like this would essentially force people into the "grindy" option (fresh uncapped currency) if they want to be able to purchase weekly-capped currency gear. With the assumption that you're talking about weekly-capped currency being spent on relic progress -or- gear. That doesn't really sound like a fun choice to make.
    It would also require SE to actually release relics during the initial major patch launches (x.1-x.5). SE loves spreading out patch content too much to pull it from the x.x5 patches, leaving players with 2 months to stack up however many currency they'd need to hit the cap of either form or currency.

    The question of "Why do relics need this alternative?" remains. There are low-grind alternatives to obtaining weapons, with crafted weapons, EX trial weapons, and tomestone weapons obtained through clearing the last floor of the current raid for 4-7 weeks.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nezerius View Post
    A change like this would essentially force people into the "grindy" option (fresh uncapped currency) if they want to be able to purchase weekly-capped currency gear. With the assumption that you're talking about weekly-capped currency being spent on relic progress -or- gear.
    The weekly-capped seasonal currency would only be spent on gear. The only use for the uncapped seasonal currency would be relic progress. The two are independent. It's literally in what you just quoted:

    Quote Originally Posted by Shurrikhan View Post
    We could as easily make room for a currency used only for Relics by just using Poetics on everything but said Relics and our Weekly-capped gear purchases, likely with their cap raised to 9999. Voila, we're then free to start each season with a fresh weekly-capped amount (spent on neither-much-grind-nor-difficulty-required means of progression) and a fresh non-capped amount (spent on Relic progression).
    Quote Originally Posted by Shurrikhan
    start each season with a fresh weekly-capped amount (spent on neither-much-grind-nor-difficulty-required means of progression) and a fresh non-capped amount (spent on Relic progression).
    Quote Originally Posted by Shurrikhan
    a fresh non-capped amount (spent on Relic progression).
    Quote Originally Posted by Shurrikhan
    non-capped
    (0)