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  1. #15
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MikoRemi View Post
    Indeed with higher numbers it can certainly add up to that, I won't argue the math at the least. That's just how it goes when you add more enemies to the pile though. It certainly won't benediction on single targets, and that's the thing to consider.

    Rithy tends to want Bloodwhetting to only work on one enemy at a time which is essentially a large nerf even if not to the potency itself. I can't remember every single thread ever made on this site of course, but the vocal minority here also want Warrior's healing removed completely. It's a sad time. In regards to Shoha II's existence, that's more fine since Samurai actually has a button bloating issue, with WAR especially it doesn't really have too many buttons outside of the 1-2-3, 1-2-4 and 1-2 AoE. A lot of those could just be fixed with 1-1-1, 1-1-2 sorts as a toggleable option of course, if only to quell the people who would find that system braindead...even if there's almost no difference between the two in terms of skill.

    Balanced in single target indeed, and just happens to scale a lot better when you add more enemies. It really would depend but honestly as it is, it's not one of the major things that need changing nor is it as insanely broken as people say, or else it would've gotten slapped quite quickly. Nowadays I keep it up for either AoE heals, some mitigation and shielding for bigger hits, or slap it on someone who needs it for whatever reason. It's already quite fine.
    Yes, and it being a single target non-benediction is how it should function if they aren't going to revert it to it's Shadowbringers counterpart.

    "A lot better" and "just fine" is such a horrific understatement. You are defending what is essentially an invulnerability skill in dungeons that you use every 25 seconds that lasts 8 seconds. So long as you press that one single button and press aoe skills you will. not. die., and more often than not be at full HP, for 8 seconds.

    The only healing I've seen people wanted removed completely, including myself, is the party healing on Shake it Off.

    Quote Originally Posted by MikoRemi View Post
    What question? That there's a vocal minority whining about something that's doing pretty good? I mean it's hardly surprising, more surprising is coming from someone that hates to read other threads selectively and yet you ask me to do so when I in fact remember related threads when you love to ask "How is this relevant to what you're quoting, though". No the real question that will come up over and over, is why DRK is behind in the sustain game. It's why well get more threads of DRK needing help, patches to other tanks being a middle finger to DRK, and why the start of this thread began with DRK.

    WAR is a great tank, so is PLD, GNB is a bit finnicky but it's still pretty great. DRK is getting closer and closer, but it just needs a little more. However if all people wanna do is try to tear down a nice tank instead of bringing up the one that consistently gets brought up often, then it'll be little wonder that DRK doesn't get much. Enjoy I suppose.
    Because DRK, for the quintillionth time, does. not. need it. It is not behind on sustain because it does not need it. Nor does Gunbreaker. The people that do complain about it have a genuine skill issue or are complaining simply because they have to put forth a modicum of extra effort or healers complaining that they need to *checks notes* do their job and heal.

    The absolute last thing DRK needs is to become even more foolproofed when it's already boring as sin in every moment except when you're bursting.
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    Last edited by Zairava; 11-04-2023 at 09:13 AM. Reason: changed last statement