Quote Originally Posted by MikoRemi View Post
That's your opinion though. Having the sustain be useful in dungeons and raid settings whether it's from the AOE sustain or the barrier/mitigation potential, it's quite nice to have.
How is this relevant to what you're quoting, though? No one said that no tank should have AoE-scaled sustain. The problem is the procedure of that AoE sustain providing so great a degree of output that it devalues one's other tools.

TBN is still useful, largely necessary, and plenty fun in dungeons. Heart of Corundom is still useful, largely necessary, and plenty fun in dungeons. Holy Sheltron is still useful, largely necessary, and plenty fun in dungeons.. They don't need to be as busted as Bloodwhetting's output in AoE to be useful, largely necessary, and plenty fun in dungeons.

It'd be a real shame to have it be touched, and there's far bigger things to touch really.
Cue the whataboutisms. Let's hope they're at least relevant...

Want to teach players not to AFK, there's been doom lately making the rounds since Fell Court of Troia since we moved away from the Bardam's Mettle puzzle boss style.
A Doom that cannot be cleansed except through Esuna from failing to dodge provides no more tank gameplay that --you guessed it-- the Bardam's Mettle puzzle boss.

Want to also not AFK, try content that's Extreme or higher and watch things get hellish if you do such a thing.
Which is, as literally as can be... not a dungeon. The complaints are about dungeon gameplay. The thread is about dungeon gameplay. Dungeons. Not Extremes or higher. Dungeons.

I can see where you're coming from but there's other ways to deal with it than harming a piece of kit.
It is not "harming" a piece of kit to ask to return it to being interactive with the rest of the kit (such as by reverting it to its Shadowbringer's functionality, complete with the extra options and agency that entailed).