Quote Originally Posted by Stormpeaks View Post
Pretty much this really, it's RNG which obstacle you can go through and which one will hit you 5 seconds later out of nowhere
I think the big issue there is we have no cast bars or anything to truly identify when the obstacle actually goes off.
Like on the crystal map, in the red/yellow route, the pillars who shoot you up seem to cast wayyyyy before it actually goes off on screen.

Combination of bad netcode and the abilities going off at cast make this feel so much worst then it should be.