



The "no-lifers" who run insane amounts shouldn't set the standard.It's not that hard, I'm already at2022. There are surely a handful of people with even more if they've been playing non-stop. I wouldn't be surprised if someone got 100 by next week.
That said, it's just an achievement too, no big deal if you don't get it unless you're specifically a completionist.
Neither should the uber casuals.
CBU3 should meet in the middle somewhere. There absolutely should be a middleground on a time gated, pvp centered game that is currently extremely janky.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




The point of achievements is specifically to appeal to the no-lifers and give them something by to do and a prize to go with completing an extreme task so I don’t really see what the issue is.
If we gave out trophies to everyone for just participating then they’ll just lose their value.




Have titles in this game ever been a for fun business?There are separate threads about the various other parts of Fall guys, but can we take a moment to just look at the insanity of deciding to put the title on an achievement for 100 wins?
If the content is expected to be popular, then with 24 people, anyone with average skill should average 1 win in 24 games, meaning the title would require 2400 games.
Looking at other limited time grinds, even the Garo event, which was extended for years, only required an expected 180 games (60 wins of frontline at a 1 in 3 expected win rate).
For a fun title, to have it this egregiously grindy makes going into the event unappealing, to the point that it took me a few days to even bother with it.


its going to work like the moogle tome event and will be used as a event buffer in the future so it will be back.
100 wins doesn't seem too bad since the games are pretty quick and not everyone you go up against is a pro. Someone of decent skill will almost always make it to the final round.
There are definitely far worse achievements.



I didn't notice the note about that when I initially checked out the collab page so yeah, okay on that one.
The major question is the schedule, I guess. Moogle tomes aren't particularly "irregular" given we can expect them at the end of every major patch at this point. So I guess they'll either start rotating them or something of the like.
Struggling because of the netcode of the game and natural latency =/ skill issue100 wins doesn't seem too bad since the games are pretty quick and not everyone you go up against is a pro. Someone of decent skill will almost always make it to the final round.
There are definitely far worse achievements.
yall need to stop with that
The netcode is no different than how it's always been. If you understand how to avoid AoEs in combat, you can figure out how to avoid getting hit in the Fall Guys content. It's never the animation you look for, it's the telegraph, and objects here definitely telegraph where they're going to land allowing you to safely move through them.
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