100 wins doesn't seem too bad since the games are pretty quick and not everyone you go up against is a pro. Someone of decent skill will almost always make it to the final round.
There are definitely far worse achievements.
100 wins doesn't seem too bad since the games are pretty quick and not everyone you go up against is a pro. Someone of decent skill will almost always make it to the final round.
There are definitely far worse achievements.
Struggling because of the netcode of the game and natural latency =/ skill issue100 wins doesn't seem too bad since the games are pretty quick and not everyone you go up against is a pro. Someone of decent skill will almost always make it to the final round.
There are definitely far worse achievements.
yall need to stop with that
The netcode is no different than how it's always been. If you understand how to avoid AoEs in combat, you can figure out how to avoid getting hit in the Fall Guys content. It's never the animation you look for, it's the telegraph, and objects here definitely telegraph where they're going to land allowing you to safely move through them.




Some of the aoes in the collab dont have telegraphs like the moving blobtowers on the crystal carry stage or the exa flares on the final stage.The netcode is no different than how it's always been. If you understand how to avoid AoEs in combat, you can figure out how to avoid getting hit in the Fall Guys content. It's never the animation you look for, it's the telegraph, and objects here definitely telegraph where they're going to land allowing you to safely move through them.
Telegraphs don't always come in the "marker on the ground before it snapshots" variety.
For instance, you know a yellow exaflare bomb is going to land in front of you soon (with the snapshot happening likely way sooner than you think) if one just happened in front and to the left of you, because they always cascade from left to right. The previous bomb is your "telegraph" here.
Last edited by Fynlar; 11-02-2023 at 09:39 AM.
See what your wisdom here is missing, is that it is not exclusively what the achievement requires of you, but rather the limited, and the irregular nature of the event. I would argue if you didn't, or don't get the achievement this cycle around, then you'll be waiting potentially a couple years. Maybe a year if lucky. Comparatively these achievements you've elected to list are always available for people to tackle. Not really comparable, to be honest.100 wins doesn't seem too bad since the games are pretty quick and not everyone you go up against is a pro. Someone of decent skill will almost always make it to the final round.
There are definitely far worse achievements.
If the event were not a limited-time only then I would wager most people currently taking issue with it would not actually care. They probably wouldn't even care if they upped the ante and asked for 500 wins as opposed to just 100. Again, the issue is around the context of the event being limited. As the time goes by this achievement will be progressively more annoying. Getting it now? Not a problem, that's just approx. 2 wins daily which is enough if you care to bother winning in the first place? Later down the line when other people want to participate?
Well that's tough luck because they'll probably be waiting a good year or few if the Yo-Kai event is indicative of anything - Which people also took issue with.
Last edited by Kaurhz; 11-02-2023 at 09:41 AM.

100 wins doesn't seem too bad since the games are pretty quick and not everyone you go up against is a pro. Someone of decent skill will almost always make it to the final round.
There are definitely far worse achievements.
Literally none of those are limited time achievements, which is why I used GARO to give you a sample for what the established expectations would be. It is also unreasonable to EXPECT everyone to be bad when designing a goal. Same reason I used the 1 in 3 for GARO, obviously some people are going to perform worse than average.
Additionally, other achievements being hard isn't a great reason to give for (I DO think the S rank achievements are out of hand due to the nature of those lockout times). Additionally, I might even argue that the In the Outfield VII achievement you linked is easier than the Fall Guys title. Based on an estimate of 2400 games, you definitely would spend less in-game time working on 5000 leves (although it is time gated by your allowances, which would take more out-of-game time).




Okay sure I can see your point on the exaflares snapshot being indicated (purely technically speaking) but that doesnt mean it should be defended as such. These snap shots are bad. We can all make fun of them because they are bad. You cant seriously see someone be able to move a full radius out of the aoe in the time between snapshot and impact and think "yup, all is well in beanland". The snapshots in this event are heinously bad even for FF14's low standards.
They are brutal (imo they are the worst obstacle to handle across all of the stages); the radius is big enough to the point where you get clipped from behind a lot even when you think you're past it, and the snapshot is unforgiving -- but realistically speaking, it is just Exaflare, which has been a mechanic in the game for years now. If you know how Exaflare works, you should be able to figure out how these work.
My best piece of advice is to try to stay toward the right side of the stage most of the time (weirdly enough, that's also how you should handle the actual Fall Mountain stage in the actual Fall Guys game, but for different reasons) and keep at least some degree of your attention in front of you toward the left, because that will let you anticipate upcoming bombs in your path -- sometimes, you will want to stop and let a bomb in front of you "pass" instead of just going full tilt forward. I've had a few victories come about solely because I did this whereas my closest rival in the front did not, letting me take the lead.
Last edited by Fynlar; 11-02-2023 at 10:08 AM.
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