Quote Originally Posted by Jojoya View Post
I suspect their goal was to have a functioning data center with room to grow before the Xbox beta started. It might have worked if data center travel didn't draw all players to a single data center.
This is just one of the cases where I look at the game and I can't help but think about how they created the problems with the very infrastructure the game is based around.

Who actually thought that separating people through the servers/DCs was a good idea? Like I get that you might want separate servers/instances so the game itself doesn't crash or get overloaded, but surely they could have done that in a manner that didn't eventually lead to all of these issues?

I know that the majority of the players on this game are overly fond of their tiny, cliquish communities that they've formed from the time when you couldn't even travel between servers that were in the same DC, but part of playing a big game is being able to play with as many people as possible and having as many options for interactions as possible. I feel as if much of the body count restricted content on this game wouldn't be an issue if everyone from every server on every DC could interact and group.

And now we're full circle with people asking for the removal of DC travel as if that's going to actually help when it's clearly too late to go back. They need to finish what they've started by adding DC travel across every region, and by creating a cross DC DF and PF.