Quote Originally Posted by Jojoya View Post
It is a good thing - for players that are looking to join communities where people take the time to get to know one another.

Players that don't care who they play with and just want a fast content clear for loot are going to want to gravitate to where the most players are.

Personally I miss the days of players being restricted to a single world. Communities formed and players got to know one another. Friendly rivalries formed. Helping one another helped the community as a whole because of that interdependence on one another.

Now there's no reason to care about other players. Random player struggling in a group? Might as well kick and hope the next random stranger to join does a better job so you can get out of their faster. Not like you're going to see either player again when there are tens of thousands to fill the queues. There's little need to socialize as a result.

Personally, I'd be fine if data center travel was disabled. I have alts on different data centers so I can still play with my friends on each. It would make hunting for bargains on the marketboard a bit more challenging but I could live with that.



Sounds incredibly fake to me. If you had this much build up within the tiny communities on each server, how come everything fell apart?

Wouldn't you rather have people able to be genuine rather being in a situation where they're either forced to tolerate each other, buy a server transfer, or outright quit the game? Plus it's not like those small communities were all that great. In many ways they created echo chambers, and harmful cliques that picked who they felt like allowing into the main community and who they didn't (which still happens, I've been kicked on sight from the Marilith NN for leaving certain other communities). I doubt issues such as stalking and harassment were non-existent back then either. Imagine being trapped on a single server with your stalker.

I probably wouldn't be on this game if I had to play under those conditions. There's too much nostalgia around those conditions and the game needs to adapt and move forward, not go backward.