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  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,303
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Connor View Post
    I feel like option 2 would just cause more problems than solve them. Like what happens to Bard and Dancer if they can’t buff the party? Physical ranged can’t have dps close to casters because of ‘balance’, but if they stay as they are but with no buffs they’d be kinda useless. Then there’s the whole thing with mobility no longer being a role advantage, as evidenced by Summoner. If they boost physical ranged damage to be on par with casters though then they just cancel them out.

    They could just have every job do the same damage I guess, but it’d be a bit unfair for the people who do enjoy supporting the party to just completely lose to access to it on every job. Plus it would make dps feel even more homogenised if they all reached the goal of ‘kill enemy’ the same way. Part of what makes dps enjoyable to me is having the choice of a selfish dps like Black Mage or Samurai, something more ‘middle of the ground’ like Dragoon or Ninja, or something more support oriented like Bard or Dancer.

    That said I do agree that their ‘raid buff homogenisation’ has gotten way out of hand, and the ‘2-min meta’ has made it all the more apparent. Plus, it’s just kinda weird that practically everyone has a raid buff now lol. I wouldn’t be surprised if Black Mage and Samurai get ones in Dawntrail.
    Personally I think it makes more sense to cull the majority of current ‘raid buffs’ but with the exception of certain skills or mechanics that are central to the job like Bard’s song buffs or Dance Partner / Technical Finish. And of course things like Chain Stratagem or Astrologian’s cards. There is of course the issue of ‘but then you always need those jobs’ , but that’s pretty much already happens because of 1% party buff anyway. It’s not like people are generally taking like, X4 melee or X4 ranged to raids. I don’t think it’s too out there to expect a party to have 2X melee, 1 caster and 1 ranged.

    Ultimately I wouldn’t be sure about option 1, but I definitely wouldn’t choose 2 personally. But I would say that definitely agree that something needs to change regardless.
    As an aside, I’m curious whether people feel the same about ‘non-damage raid buffs’. They’re not as consequential, but they have become fairly ubiquitous lol
    I feel like the best compromise is give bard/mch the pvp fillers, where you move at 50% speed while casting them. Not gun/bow mage like hw, but not full mobility either.
    idk about dancer though. I think before endwalker they had a good gimmick of having to go into melee to do their aoe procs, putting them in danger.

    Unless fight design changes the mobility ranged dps get doesn't really matter anyway. But if the devs really see it as a boon then that should be good enough to qualify ranged physical for being on equal terms with casters i think
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reimmi View Post
    I feel like the best compromise is give bard/mch the pvp fillers, where you move at 50% speed while casting them. Not gun/bow mage like hw, but not full mobility either.
    A forced, harder to cancel heavy is actually more likely to get you killed than the HW cast times despite having about the same overall movement speed reduction...
    (0)

  3. #3
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,303
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    A forced, harder to cancel heavy is actually more likely to get you killed than the HW cast times despite having about the same overall movement speed reduction...
    True, i dont think either is necessary tbh considering summoner lol
    (0)