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  1. #121
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Asari5 View Post
    isnt the big disadvantage of the 2-min-window the limitations it puts on fight AND jobdesign?
    Again, raid buffs are in the game with the full intention of being a design constraint. That's both a good and a bad thing.

    The dev team are telling you that if you want to do the highest amount of dps possible, you can only apply your highest potency attacks within specific fixed windows in the fight. They then design fight mechanics to line up with those windows. If you're good, you have a sense of when those windows occur, know how to prepare your resources and cooldowns going into them, and know how to maintain full uptime when they're up. If you play freestyle and mash buttons when they light up, then you get penalized.

    There is naturally a convergent trend on job design, but this occurs even in the absence of raid buffs. Part of this just comes down to the existence of burst vs. sustain. In the absence of mechanics, burst is easier to manage than sustained dps. If most of your damage is weighted into 1/6 of your gameplay, then you don't need to focus for the entire time. In fights with mechanics that sync up with burst, sustain is easier to manage than burst. If you scuff the moments when the mechanics are up, you're not punished as much, and the rest is just downtime.

    There's also the issue of what happens during forced downtime/intermission phases where the boss jumps. Timer-based burst has a pretty big advantage over sustain under these conditions, because the timers continue to tick down even during the intermission. The middle ground is to move towards resource-based burst, because you need uptime to actually build resources. But all these considerations have been convergent forces on job design across previous expansions.
    (1)

  2. #122
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I like the 2-minute burst in raids - it makes it such that the sum is greater than its parts. Yes, that means that your performance isn't solely determined by you but also, in part, by the others in your raid - I take that to be a good thing in an MMO.
    (0)

  3. #123
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,545
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'd be more content with the 2min meta IF we could get more interesting 'sustained' gameplay outside of it.

    In fact, some jobs, like Ninja or Dancer, are traditionally extremely busy during the 2min burst and are at capacity. What they can even add to the equation there without reworking old actions? And unsurprisingly, in the 2meta downtime, those examples of jobs are extremely boring to play.
    (1)

  4. #124
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    NIN has always felt like that, irrespective of raid buffs. If you have roughly similar numbers of actions per job, there's going to be a trade-off between how many GCD actions and oGCDs you have. Having more oGCDs results in a high APM burst. Having fewer GCDs results in a more monotonous downtime once your burst is over. The balance can be gradually shifted over time by adding more GCDs than oGCDs in subsequent expansions, but you'll never get the balance right for everyone.
    (0)

  5. #125
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I think the 2 minute meta is fine, but it's important that what you do within those 2 minutes is fun. 6.08 Samurai is the Perfect Example, since you have a 2 minute Buster but you also have that layered and satisfying Resource Management, which has been removed in 6.1.. Also kind of the same with NIN, though not straight up removed they just reduced the NIN Rotation in terms of priority to 2 buttons by stripping Trickattack off it's unique-ness shoving it to mug and maging Trickattack boost personal damage ._.
    imo in oder to "fix" NIN, I'd just switch the effects of Trickattack and Mug, done. But also GNB is so weird to play now.. why doesn't Double Down line up perfectly with Draw!? ugh.. Dawntrail better be Good and not a Darntrail!
    (0)

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