Quote Originally Posted by Iscah View Post
Isn't that exactly what they are doing with the graphics and dye upgrades?
Not really, updating the materials is one thing, we might see an additional texture layer per item being used to define material properties and secondary dye templates or it might be something as simple as certain material types (Such as metallics) being applied to certain gloss values and detail texture combinations for example.

And perhaps more importantly, altering the textures that define the materials and dye etc shouldn't impact anything on the geometry.

Taking something like the feet and replacing it with a higher quality model is going to require all of those sandals and open toe shoes/boots etc to be reworked around said new foot. This in turn opens up potential issues with rigging and seams between the different model pieces.

It's a huge amount of development time AND QC to do well. I'd love to see it but I'll be absolutely gobsmacked if SE pull it off without massively sacrificing something for it.